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Meta Releases Anti-piracy Tools for Quest Devs, Including Hardware-based App Bans & More

Road to VR

The Attestation API includes things like secure device authentication, hardware-based app bans, protection of financial and enterprise app data, prevention of external data misuse, and other anti-piracy measures. Meta has published documentation for both Unity and Native.

Hardware 192
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Oculus Makes Improvements to Iteration Time for Unity Quest Developers

Road to VR

Oculus has introduced three changes to significantly speed up the iteration process for developers building Quest applications with Unity. SEE ALSO Dev Shares Crash Course on VR Game Optimization for Oculus Quest & Mobile Hardware. Two of the three changes are available with Unity 2018.1 Image courtesy Oculus.

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Oculus & Unity Release Free VR Development Course with 20 Hours of Content

Road to VR

Then you may be interested in Oculus and Unity’s new intermediate level VR game development course, which is not only free, but can get you some valuable feedback from Oculus on your creation. Design, Develop & Deploy for VR with Oculus & Unity. Already have some basic game dev experience and looking to get into VR?

Unity 278
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Meta Quest Gets Unreal Engine 5 Support Minus Two Headlining Features

Road to VR

Meta will support critical bug fixes for UE4 until the end of 2023, although devs can access UE4 resources and documentation on Meta’s GitHub repository even after the support is scaled back. Still, the clock is ticking. And why not on Quest 2 or Quest Pro? Not even PS4 or Xbox One.

Unreal 357
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Rethinking Digital Twins

ARPost

How Unity talks about digital twins – real-time 3D in industry – I think we need to revamp what that means as we go along,” Unity VP of Digital Twins Rory Armes told ARPost. This approach allows limited hardware to provide minimal input to the digital twin. The world wide web was designed as a big data repository.

Unity 307
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Oculus is “All in on OpenXR,” New Developer Features Will Come to OpenXR Only

Road to VR

The standard has been in development since April 2017 and is supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players. ” According to Oculus, that means only its OpenXR SDK will receive “full support” (like QA testing, bug fixes, and up-to-date documentation).

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Hands-on Vive Focus Plus Hand Tracking SDK

The Ghost Howls

While the spotlight is all on Oculus and its Quest, actually Pico and HTC are evolving their hardware and software offerings without almost no one talking about it. I’ve made a nice Youtube video with me saying random stuff and exploring the Vive Hand Tracking SDK at first in Unity and then in action using my hands in VR.