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Varjo Launches Its XR Cloud Streaming Platform, Support for Unity & Unreal Planned

Road to VR

At the outset the company is targeting the automotive industry, but plans to enable enterprises more broadly with support for Unity & Unreal Engine. That is to say that the company is making use of the eye-tracking tech in its headsets to more smartly decide where to trade quality for compression to reduce the bandwidth required.

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7Invensun aGlass DK II unboxing, setup and review: a great dev kit for eye tracking in VR

The Ghost Howls

In China I met the company 7Invensun , that is a worldwide leader for what concerns eye tracking. Being them very kind, they gave me as a gift an aGlass DK II eye tracking add on for HTC Vive and I used it to experiment with eye tracking interfaces. aGlass DK II box on top of HTC Vive one. The device.

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FOVE Debuts Latest Design for Eye Tracking VR Headset

Road to VR

FOVE, the company behind the eponymous eye-tracking VR headset, today announced that they will be showing off a new industrial design at both Comic-Con and SIGGRAPH 2016 where attendees will have a chance to demo the new headset design themselves. FOVE’s new design showing Vive-like strap system. FOVE’s Journey.

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Epic’s HoloLens 2 Demo ‘Apollo 11: Mission AR’ Showcases Impressive PC-quality Graphics

Road to VR

Epic Games today released a new video featuring a demo for HoloLens 2 that aims to show off just what sort of graphics can be achieved on Microsoft’s latest standalone AR headset. Released in early September, Unreal Engine 4.23 Image courtesy Epic Games.

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Hands-On With Rewind’s Eye-Tracking Shooter, ‘Project Falcon’ for FOVE 0

UploadVR Between Realities podcast

When the UK-based VR studio, Rewind, asked me if I wanted to come and see a demo of its eye-tracking tech demo for the upcoming FOVE 0 headset, I was intrigued. The process was quick and simple enough that it didn’t break the immersion of the demo itself. So how did this unexpected partnership come about?

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The XR Week Peek (2023.08.15): Samsung XR prototype leaked, Meta 2024 glasses are only for internal use, and more!

The Ghost Howls

The headset should be operated through the use of hand tracking and eye tracking , exactly like the Vision Pro. But the news of the day is that Meta should assemble only around 1000 units and keep the glasses for internal usage and demos.

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Firewall Ultra Hands-On: Blinded By The Light On PSVR 2

Upload VR

First Contact Entertainment gave me something new to experience in consumer VR with a recent hands-on demo of Firewall Ultra. You can also hold up your hands to shield your eyes from the bright lights. Firewall Ultra uses Unreal Engine 5 and also features dedicated servers rather than peer-to-peer networking.