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Training Professionals: Take Control of Your VR Content?—?Motive.io

ARVR

Training Professionals: Take Control of Your VR Content [link] Many training professionals want direct control over their virtual reality (VR) training content. You cede direct control over your content to the developers. Developers build everything in Unity or Unreal, including all training modules.

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The XR Week Peek (2023.10.11): Meta Quest 3 ships now, a cheaper model may come in 2024… and more!

The Ghost Howls

The article talked about a headset shipping without controllers and aiming at the sweet price point of $200. Mark Gurman reiterated a similar rumor: he didn’t say that Meta will ship it without controllers, but just that it is evaluating also that option. The second is about interactions.

Apple 331
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XR Interaction Toolkit (eXtended Reality Technology Platforms)

ARVR

Unreal Engine eXtended Reality (XR) Technology Platforms | Source: [link] How to Select Extended Reality (XR) Toolkit? ? Trending AR VR Articles: 1. Three main eXtended Reality (XR) interaction toolkits/platforms are: ?? Unity Game Engine ?? Supported AR/VR devices ? Maturity of Toolkit ? Stability of Toolkit ? Developer Community ?

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The XR Week Peek (2022.07.18): Magic Leap 2 price revealed, new rumors about Apple, and more!

The Ghost Howls

Someone in the communities argued with me that HoloLens 2 has still some advantages over Magic Leap 2: it is well integrated with Azure, it is standalone so it doesn’t need a potentially dangerous cable connecting the headset to the computational unit, and it doesn’t need controllers (it uses hands tracking). News worth a mention. Learn more.

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Basics of Hand Interactions in VR

ARVR

Trending AR VR Articles: 1. This is usually triggered, by the player letting go of the hand trigger, or the controller getting too far a way from the object you are interacting with. While Grabbed: Update the drawers position to move towards the players controller. Let physics control the guns movement again.

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The 300th XR Week Peek (2023.04.10): Meta innovates image segmentation, Chrome implements WebGPU, and more!

The Ghost Howls

And Apple Reality Pro, expected to come at $3000 or more, is improbable that is going to change this trend. The company has fine-tuned the interactions in the best way possible so the game can be played without controllers by retaining a good experience. I totally agree with him (of course… can Carmack be wrong? Impossible!)

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The Spaces Between Reality: Understanding Augmented, Virtual and Mixed Reality!

ARVR

The umbrella term that covers all of the various technologies that enhance our senses, whether they’re providing additional information about the actual world or creating totally unreal, virtually simulated worlds for us to experience. Trending AR VR Articles: 1. What can Vuzix Smart glasses mean for the current Android Developers?