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How to make SteamVR input work with Unity XR Interaction Toolkit in Unity

The Ghost Howls

It is a short guide to implement some sort of compatibility between the SteamVR Unity plugin and the Unity XR Interaction Toolkit , that under the new XR Plugin Management in Unity are not working very well together. SteamVR is a great solution to develop cross-platform applications, and so is Unity (Image by Valve).

Unity 520
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How to get started with nReal glasses development in Unity

The Ghost Howls

In this article, you may find the answers to all the above questions : I will guide you in developing a little Unity experience for the nReal glasses (the typical grey cube!), How to get started with nReal development (and emulator) in Unity (Video tutorial). And then of course you have to download the nReal Unity SDK.

Unity 307
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NVIDIA CloudXR 4.0 Enables Developers to Customize the SDK and Scale XR Deployment

ARPost

Businesses can definitely look forward to boosting their AR and VR capabilities with the new NVIDIA CloudXR developments, enhanced to bring more flexibility and scalability for XR deployments. The new NVIDIA CloudXR also makes it possible for developers to create custom user interfaces through the use of Unity plug-in architecture.

Unity 382
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Rethinking Digital Twins

ARPost

This basic definition includes now arguably antiquated iterations of the technology that wouldn’t be of much interest to the immersive tech crowd. That’s why companies aren’t just comparing definitions, they’re also rethinking how they use these terms internally. This virtual world can be controlled from the backend by VR.

Unity 307
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The XR Week Peek (2023.09.25): Pico 5 to come in three models, Quest 3 is launching, and more!

The Ghost Howls

Last week we had a first look at the controllers, while this week we had quite a confusing leak about its product line, which, if confirmed, would show an ambitious plan by the Chinese company. I will definitely keep an eye on Pico 5, because it seems a very interesting device.

Unity 313
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3lb Games’ “Space Dragon” Introduces Groundbreaking New Widget

ARPost

Each hand controls one dragon, both capable of launching fireballs at various targets throughout the game. Both controllers can also help to control movement within the space setting of the game. We’re definitely going to add this to every game we produce … if we’re able to put this out as a Unity asset, we will.

Gaming 424
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SIGGRAPH 2017: Neurable Lets You Control A Virtual World With Your Mind

UploadVR Between Realities podcast

It is definitely alarming to hear someone outside VR say my brain is looking good. The game allows you to manipulate objects and battle foes with your mind, and is played entirely without handheld controllers. ” The company offers an SDK so Unity developers can integrate the system into a game.