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The XR Week Peek (2022.04.10): Epic releases Unreal Engine 5, Meta cancels F8, and more!

The Ghost Howls

Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. It’s going to be very interesting and very busy… I hope to meet you in Laval!

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#1359: Landmark Anthropological Field Study of VR with “In the Land of the Unreal” author Lisa Messeri

Voices of VR

Yale Anthropologist Lisa Messeri spent a year doing field work in Los Angeles in 2018 studying the political ecology of the VR community, and will be releasing her landmark book called In the Land of the Unreal: Virtual and Other Realities in Los Angeles on Friday, March 8th.

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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

Hand Tracking in VR Technology – It’s Come a Long Way. While doing demos, people new to VR technology would repeatedly put both controllers into one hand to reach out and try to touch digital artefacts. The VR technology behind these SDKs allows eye and lip tracking, pass through cameras, and hand tracking.

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Book Review: The Metaverse, and How It Will Revolutionize Everything, by Matthew Ball

Ryan Schultz

I am on holidays this week, and today I decided to set aside a couple of days to read through—and write a review of—a recently published book by the venture capitalist Matthew Ball, author of the Metaverse Primer and lead creator of the Ball Metaverse Index (whom I have written about before on this blog ).

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Regine Gilbert talks about accessibility in XR

The Ghost Howls

I teach user experience design and assistive technology courses. You have written a book on the topic “Inclusive Design for a Digital World” What can people find inside it? The book is meant for those who are new to accessibility and looking to learn more about it. As with all technology, XR is evolving.

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Extended Reality In Education: Is it the Future of Instruction?

XR Today - Virtual Reality

Currently, it is the 4th biggest vertical for VR investments as the features and benefits this technology brings to education are seemingly limitless. . Embracing emerging technologies such as XR can help bridge the gap between generations. This costs them much less than more widely-used gaming engines such as Unity or Unreal Engine.

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Zero Latency Unveils New “Warhammer 40,000: Space Marine” Immersive VR Experience

ARPost

With support from game developer Focus Interactive, Zero Latency will be using Unreal Engine 5 to build this immersive VR experience, fashioned after the Warhammer 40K: Space Marine series. The company also sells books and model kits. The VR experience will be a companion to the much-anticipated Space Marine 2 game.

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