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Regine Gilbert talks about accessibility in XR

The Ghost Howls

You have written a book on the topic “Inclusive Design for a Digital World” What can people find inside it? The book is meant for those who are new to accessibility and looking to learn more about it. Talking about the hardware, instead, what are your remarks regarding the accessibility of current headsets and controllers?

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Commodore 64 Emulator Brings Retro Gaming To Oculus Quest

VRScout

The C64 was so popular that it was listed in the Guinness Book of World Records as the biggest selling computer model of all time, with an estimated 12.5 He then offered to send me the Unity Project files! From there you can use your left Quest controller to pick up a disk and insert it into your C64 drive. .

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The XR Week Peek (2024.02.20): Zuckerberg reviews the Vision Pro, Mozilla Hubs shuts down, and more!

The Ghost Howls

They also talk about the current difficulties of using Unity to develop for the Vision Pro. So, for instance, he can use the bare hand with the left hand and the controller in the right hand, or he can use the controllers in both, then put them on the table and start using hand tracking with both hands.

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The XR Week Peek (2022.05.16): Meta teases Cambria, Google shows new AR features, and more!

The Ghost Howls

Even worse, Unity has lost -30% of its stock value. These huge losses have a similar origin to Meta’s ones: Apple’s new privacy policy on the stores has impacted the earnings through Unity ads. Unity is a very important company for many AR/VR creators, so this is not a good piece of news. Lenovo to launch a new MR headset.

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The XR Week Peek (2022.07.18): Magic Leap 2 price revealed, new rumors about Apple, and more!

The Ghost Howls

Someone in the communities argued with me that HoloLens 2 has still some advantages over Magic Leap 2: it is well integrated with Azure, it is standalone so it doesn’t need a potentially dangerous cable connecting the headset to the computational unit, and it doesn’t need controllers (it uses hands tracking). See Unity running on Quest.

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Disney’s ‘AR Museum’ Brings Interactive Play to Classic Art and Beyond

VRScout

Back in 2015, Disney developed AR technology that could bring coloring books to life through live texturing , the process of capturing a 2D drawing to create a 3D augmented-reality image in real-time. AR Museum, which was built with the Unity 5.5 for image-marking tracking, basically turns any image into a coloring book.

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Spatial Beats: Apple, Epic & Tom Brady

AR Insider

The Unity Cube is an experiment from developer Tony “SkarredGhost” Vitillo to test the limits of what Oculus will allow into the App Lab program. The “micro-gestures” will use AR input to create controllers out of the user’s fingers if positioned a certain way. See his books here. Watch the latest episode below.

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