article thumbnail

Haptics Use Cases and Applications in VR: Training

ARVR

This article was extracted from the Recommended Practices for Haptics in Enterprise VR published by the Haptics Industry Forum. What should be considered while planning to include haptics in a VR training solution? ? Ensure repeatability thanks to the digital format of the learning support. ? Application maturity.

Haptic 130
article thumbnail

The XR Week Peek (2022.08.15): NVIDIA makes many announcements at SIGGRAPH, new leaks on Apple and Pico, and more!

The Ghost Howls

Also, another startup showed how it is able to change the texture of a moving piece of clothing in augmented reality in a very realistic way. Thanks to it, it will be possible to create realistic avatars that understand natural language easily and even without having computational power in the local machine. Learn more.

Apple 509
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Wildest VR & AR Experiences From SXSW 2023

VRScout

The creatives behind Symbiosis put people into these canvas suits that looked like a cocoon and had these cables attached to them that used bursts of air to create haptic feedback on your body. Despite dizziness by the end and an onslaught of terrifying imagery throughout, this XR work left me compelled to learn more.

AR 485
article thumbnail

From Brain-Computer Interfaces To Digital Humans: How These Technologies Are Bringing Us Closer To The Metaverse

VRScout

But just how far are we from becoming one with the metaverse and what can we learn about ourselves through sensory technologies? It’s a risky business, but also an absolute reality. “ As new haptic and biometric sensory technologies become more refined, more sophisticated interfaces will begin to emerge. .

article thumbnail

The XR Week Peek (2022.11.07): PSVR 2 will cost $549, HoloLens are probably dead, and more!

The Ghost Howls

According to a report by The Information, Meta has more than 15,000 people working on Metaverse projects : among them, 1100 working on Quest, 1900 on content, 2000 on AR, 1000 on machine learning, 1000 developing custom chips, and 2400 on the research team. HoloKit X is a plastic augmented reality cardboard. Learn more.

article thumbnail

SIGGRAPH 2019 Conference Will Feature Four World-Premiere VR/AR Experiences

VRScout

With this latest edition, the Immersive Pavilion cements its status as the perfect place to experience, play, and learn about technological advances across the constantly evolving mediums of augmented, virtual, and mixed reality,” stated SIGGRAPH 2019 Immersive Pavilion Chair Victoria Rege, in an official release.

article thumbnail

Can AI and AR Be Put Together to Offer a Unique Experience?

ARPost

According to a report by Yahoo Finance , tech giants such as Google, Facebook, Microsoft, Apple, and Intel are also equally attracted to another technology – augmented reality. According to a report by Zion Market Research , the global augmented and virtual reality market was valued at around US$26.7

AR 217