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Top XR Events in 2021 That Should Be on Your Must-Attend List

ARPost

Thus, participants will be able to interact with each other and with the innovative devices and technologies on display. A large adoption rate for augmented and virtual reality in 2020 has broadened the audience and age groups interested in the latest technologies. AWE Asia 2021. This year will be special for the XR industry.

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Varjo Promises “Human-Eye” Resolution With VR-1 Headset

VRScout

Alongside its proprietary 20/20 eye tracker and 60-PPD Bionic Display with “human-eye” resolution, the VR-1 also features support for a large helping of photorealistic virtual workflows, including Unreal Engine, Unity, Autodesk, VRRED, PREPAR3D, ZeroLight, and VBS Blue.

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Spatial Beats: Fortnite, Nvidia & Snapchat

AR Insider

The maker of the mega-hit game and Unreal Engine game development platform has landed another cool billion in a new round of funding. Virtualitics secured $18 Million to support the defense industry expand AI-driven analytics and 3D visualization technology. The headset will be released outside of Asia sometime during the summer.

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Oculus Education Launches Pilot Programs In Taiwan, Japan, Seattle

VRScout

Now Oculus seeks to spread the adoption of VR technology even further by providing museums, libraries, and schools across three new locations with the latest Oculus products, new educational experiences, and in depth training for teachers. HOOVER DAM: INDUSTRIAL VR.

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The XR Week Peek (2021.02.15): Facebook keeps working on its masterplan, WebXR arrives on iOS, and more!

The Ghost Howls

Facebook keeps working to become a leader in immersive technologies. This week we had a bunch of news, that seem quite unrelated, that show us how Facebook is working on its plan to become the dominant force in future technologies. Top news of the week. Image by Facebook). For the short term future, we have some news on the Quest 2.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

With currently 26 labs operating in the United States, Europe, Asia and Oceania, VR First is bringing the number to 40 labs by the end of year. While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). image courtesy VR First.

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The XR Week Peek (2020.09.28): The debate on Facebook continues, Microsoft acquires Zenimax, and more!

The Ghost Howls

The game is very different from its predecessor, and it is less a realistic combat simulator and more an adrenaline multiplayer game, like Unreal Tournament or Quake Arena. Image by Lemnis Technologies). Facebook acquires Lemnis Technologies. Facebook has acquired the startup Lemnis Technologies for an undisclosed amount.

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