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Top XR Events in 2021 That Should Be on Your Must-Attend List

ARPost

Thus, participants will be able to interact with each other and with the innovative devices and technologies on display. A large adoption rate for augmented and virtual reality in 2020 has broadened the audience and age groups interested in the latest technologies. AWE Asia 2021. This year will be special for the XR industry.

Asia 509
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Varjo Promises “Human-Eye” Resolution With VR-1 Headset

VRScout

Alongside its proprietary 20/20 eye tracker and 60-PPD Bionic Display with “human-eye” resolution, the VR-1 also features support for a large helping of photorealistic virtual workflows, including Unreal Engine, Unity, Autodesk, VRRED, PREPAR3D, ZeroLight, and VBS Blue.

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ByteDance-owned VR startup Pico strengthens ties with Qualcomm

TechCrunch VR

“We are excited we will be working together on hardware, software and technology roadmaps to enable the ecosystem for people,” Rubo Liang, ByteDance’s CEO, remarked remotely via video. ” It also includes handy developer kits for mainstream 3D engines, including Unity and Epic Games’ Unreal.

China 78
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Refract raises $8.5M SGD funding, announces new game development division 

TechCrunch VR

After poring over documents and articles of cutting-edge technological innovations in gaming and applications in other industries, the three co-founders identified a gap in the market and set up Refract. billion gamers through its games and technology, such as the wearable AXIS. . ” . . ” .

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Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

Software-wise, we use Unity, Vuforia, and OpenCV. Don’t get me wrong, they’re great technologies , but they weren’t designed to do what we do; The software platform has to be robust enough so that it provides a true competitive sports experience. The technology that you wear while playing HADO (Image by Meleap). †

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SXSW 2022 CHAT WITH CHARLES SEGUIN: FIRST IMPRESSIONS, XR INDUSTRY AND EMERGING TECH

Digitalnauts

We met a lot of new companies from all over the globe, UK, Europe, Asia and the US, that we think might link to new projects in the near future. In terms of technology at SXSW, to be honest I was a bit disappointed. Liminal Lands commissioned by Luma in Arles (Best VR Desktop experience with an amazing shader job on Unreal Engine.

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7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

Eye tracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. How does your eye tracking technology work? Now, we have a good reputation in Asia , and since we provice a cutting-edge technology, we also collaborate with several famous western labs.