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Oculus PC SDK Adds NVIDIA Lens Matched Shading to Boost Performance

Road to VR

Oculus’ PC SDK version 1.19 This week, Oculus announced the addition of LMS to their PC SDK 1.19. LMS relies on GPUs based on NVIDIA’s Pascal architecture (GTX 1060 and Quadro P4000, and above). The post Oculus PC SDK Adds NVIDIA Lens Matched Shading to Boost Performance appeared first on Road to VR.

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Enterprise VR Revenue Projected to Reach $4.26 Billion by 2023

AR Insider

That includes lots of moving parts and sub-sectors including consumer, enterprise, hardware, software, advertising and LBVR. This includes VR hardware and software spending from enterprise buyers. This includes VR hardware and software spending from enterprise buyers. Availability and economics of that hardware (e.g.

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Oculus Quest Review: consumer Virtual Reality v1 is here

The Ghost Howls

The time for my Oculus Quest review has come. The Quest has a nice packaging , as all Oculus products. I really love opening Oculus products , since usually they are packaged really well, and the Quest is no exception. Oculus Quest box content (Image by Oculus). Front view of the Oculus Quest.

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How to build and run OpenXR applications in Unity

The Ghost Howls

After a long time with my lovely Unity 2019.4 LTS, I have decided it was time to switch to something new, not to miss the new features that Unity has implemented these years. I have so started using Unity 2021.3 That is, an application built for the Oculus runtime can also run for the Valve Index on SteamVR.

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5th International VR Awards Finalists Announced

ARPost

Haggai Goldfarb Consulting for “ Project Origami: The Magic of Flight ,” a panoramic video experience coming to the Oculus browser. Light&Shadows for “ Stipple ,” a point cloud editor plug-in for Unity. Orka for “Virtual Shipyard” with Strathclyde University Department of Naval Architecture, Ocean, and Marine Engineering.

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GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Epic Games have detailed Unreal Engine’s support for the Magic Leap One Creator Edition on their blog, which confirms some significant hardware features of the device, including eye tracking, hand tracking, and room scanning.

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The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

We’re hearing this since many years, but now the sensation is that we’re coming close to the moment when the prophecy will come true: the rumors are intensifying and the software (ARKit) and the hardware (depth cameras, 5G) designed by Apple are all converging to the glasses solution. Oculus Link now works with USB 2.0. port and cable.

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