Unreal Engine Gets OpenXR Improvements Just in Time for Oculus Development Shift

Road to VR

The latest version of Unreal Engine 4, version 4.27, brings “production-ready” support for OpenXR. You may recall news back in May that the early access version of Unreal Engine 5 includes improved support for OpenXR. That makes Unreal Engine 4.27 Unreal Engine 4.27

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Unreal Engine 5 Launches in Early Access with New VR Template Built on OpenXR

Road to VR

Epic Games today announced that Unreal Engine 5 is now available in early access, including a new template for VR projects built on OpenXR 1.0, the industry-backed standard for building device-agnostic VR and AR applications.

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Unreal Engine Improves OpenXR Support, Now Production-Ready

Upload VR

The OpenXR plugin for Unreal Engine has been updated in the latest 4.27 OpenXR is a new standard that provides an API for VR and AR content that allows game engines to write code that is compatible across multiple hardware platforms. You can read more about OpenXR in Unreal 4.27

The Unreal Garden AR Environment Was A Much Needed Escape From The Chaos Of E3

VRScout

Large-scale multiplayer AR turns 6,000 sq. The Unreal Garden, a large-scale multiplayer AR experience from The Entertainment Software Association and Onedome, offered E3 2019 attendess an escape from the chaos, turning 6,000 sq. of showfloor into an interactive AR jungle. Built on the Enklu platform and powered by Microsoft HoloLens, the experience offers users a mixed reality journey featuring a combination of both physical and AR elements.

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Unreal Engine 5 Tech Demo on PS5 Shows Where Next-gen Graphics are Headed

Road to VR

Epic Games today revealed a PS5 tech demo built with Unreal Engine 5, the next-gen version of the company’s game engine. With new features for advanced lighting and unprecedented geometric detail, Unreal Engine 5 hopes to enable a generational leap in real-time graphics.

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Unreal Engine 4.25 Improves Support for HoloLens 2, Magic Leap, Adds Azure Spatial Anchors

Road to VR

Unreal Engine 4.25 Unreal Engine is one of the most popular game engines for building XR content. This week Unreal Engine 4.25 Epic Games says that Unreal Engine now offers production-ready support for HoloLens 2. On the VR side, Unreal Engine 4.25

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Magic Leap is Giving Away 500 AR Headsets as Part of Epic’s $100M Unreal MegaGrants

Road to VR

At Unreal Engine Build: Detroit 2019, Magic Leap today announced that the company will be giving away 500 Magic Leap One Creator Edition AR headsets as part of the recently unveiled Epic MegaGrants. Epic MegaGrants is Epic Games’ $100 million initiative designed to support developers of media, entertainment, and games, as well as enterprise professionals, students, educators, and tool developers working with Unreal Engine.

Unreal Engine 4.20 Ships With Native Mixed Reality Compositing for VR, New AR/VR SDKs

Road to VR

Unreal Engine 4.20 On the AR front, UE 4.20 Unreal Engine 4.20 For developers using Unreal Engine to build titles for the Rift, UE 4.20 Updated AR SDKs & Magic Leap. As with the Oculus Runtime, Apple and Google have since updated their ARKit and ARCore SDK—the foundation for building AR applications on those platforms—and the newest versions are now available with UE 4.20: ARKit 2.0. The post Unreal Engine 4.20 unreal engine unreal engine 4.20

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ESI Design Uses Unreal Engine To Create An AR-Inspired Lobby Experience

VRScout

A two year renovation has transformed The Crossroads lobby into an interactive digital experience powered by Unreal Engine. In an interview with VRScout, Emily Webster, Head of Media Architecture for ESI Design, talked about The Crossroads project and answered the question of ‘is The Crossroads project AR?’, saying, “I don’t see this as AR since the digital content is more a permanent installation built into the real-world environment.”

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Kite & Lightning’s ‘Bebylon Battle Royale’ Nabs Unreal Dev Grant

Road to VR

Kite & Lightning, the studio behind some of VR’s earliest experiences, is one of 13 developers receiving a portion of over $200,000 in ‘Unreal Dev Grants’, a program set up by Epic Games to showcase and provide financial support to projects using Unreal Engine 4. The latest round of grants has been awarded to a diverse range of projects, including a number of non-VR indie games, a full-length animated film, and The Machines , a MOBA-inspired AR PVP game.

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GDC 2018: Magic Leap One Getting Unreal Engine 4 Support

UploadVR

Today at GDC, Epic have announced that Unreal Engine 4 will officially support the Magic Leap One. You can read more about it on the Unreal Engine blog , but the basic gist of it is that you can use Epic’s UE4 now, one of the leading game engines on the market, to create content for Magic Leap One. Companies like Epic themselves, as well as Framestore, ILMxLAB, Schell Games, and Peter Jackson’s Wingnut AR are all working on content for the Magic Leap One.

Open-Source VIRTUOSO SDK for Unreal Engine – a Standard Framework for XR Development

ARPost

And it is made possible by VIRTUOSO , an open-source SDK created by Charles Rivers Analytics, which is now available for Epic Games’ Unreal Engine. Developers of immersive games and apps, rejoice! From now on, you will only need to write one code for all the devices that users may have.

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Unreal Engine 4.18 Update Brings Native Support for ARKit and ARCore, SteamVR Support for Mac

Road to VR

Epic Game’s Unreal Engine is making it easier to create for augmented reality in the newest 4.18 Epic has however provided experimental support in their game engine for ARKit since Unreal Engine 4.17, but the new 4.18 ” Unreal Engine 4.18 now contains official support for ARCore developer preview too, Google’s answer to ARKit that provides a similar AR function to Google’s new Pixel 2 smartphones and soon more Android phones running 7.0

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Unreal Engine 4.17 Adds VR Spectator Screen, ARKit Support

UploadVR

Epic Games’ Unreal Engine 4.17 update is here , and it’s got some great new features for VR and AR lovers. Perhaps more importantly, the update also adds experimental support for Apple’s new ARKit, the AR platform set to be introduced in the upcoming release of iOS11. Unreal Engine was powering the Wingnut AR demo we saw during ARKit’s reveal earlier this year, but now all Unreal developers can get to grips with it.

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Google’s ARCore Gets Unity And Unreal Support

UploadVR

World-building engines Unreal and Unity are both on board with support of Google’s new ARCore augmented reality toolkit. We’ve had months of interesting projects rolling out on the Internet showing the capabilities of ARKit, but with Unity and Unreal support now in place for Google’s ARCore we’re likely to start seeing an increase in cool Android-based AR examples. AR Unity Engine Unreal Engine ARCore

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Enklu Launches San Francisco’s First AR Maker Space

VRScout

The city of San Francisco will be getting its very first dedicated AR maker space thanks to Enklu , a cutting-edge company that approaches traditional venues and transforms them into modern experience centers using immersive AR technology. E.den members are given access to a Microsoft HoloLens headset running Enklu’s AR platform that they can use to create open-floor mixed reality experiences. Memberships and day passes are now available to west coast developers and players.

How Epic Games’ Lawsuit Against Apple Could Impact The Future Of VR/AR

VRScout

Apple threatens to withhold support for ARKit and upcoming VR technology on Unreal Engine. This decision could prove devastating for Epic’s Unreal Engine and the hundreds of existing Mac and iOS apps powered by Unreal.

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Madonna Performs Alongside AR Clones During Billboard Music Awards

VRScout

Earlier this month Billboard Magazine held its annual awards ceremony in Las Vegas, Nevada, and while most of us are still swooning over that incredible performance by Korean demigods BTS, pop music icon Madonna is receiving her own fair share of praise thanks to an interesting live performance that used AR technology to bring several versions of the legend to life on-stage at once. ” In the end, three AR-capable cameras in total were used during the live performance.

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Unreal Garden AR Experience Opens to Visitors with Epson Laser Projectors

ARPost

There wasn’t much talk about upcoming VR or AR experiences , though some other title releases were exciting. One of the big events at this year’s E3 was the Unreal Garden and, if you weren’t at E3, you may still be able to see it. What Is the Unreal Garden? The Unreal Garden is an AR experience developed by onedome. It’s been around for a while and has a couple of experiences other than the Unreal Garden.

Triton Project is an affordable DIY AR headset

The Ghost Howls

Today I have the pleasure of publishing an interview I had with Graham Atlee , a very smart guy that has developed the Triton Project, a DIY affordable AR headset with wide FOV and natural hands interactions! For the past 3 years I’ve been working on various AR/VR projects like Pumori.io

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GDC 2017: Epic’s Tim Sweeney on What Unreal Engine VR Means for Non-gaming Industries

UploadVR

But games are just the start of where VR and AR are heading, and honestly, most likely will not be either platform’s primary function in the future. Enhanced reality devices – especially AR — will be ubiquitous in another decade or so, and used in nearly every aspect of our lives and in nearly every industry, from automotive to medical care, education to neuroscience, engineering to shopping. Tagged with: automotive , GDC , shopping , Tim Sweeney , unreal engine 4.

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Tilt Five Kickstarter Crests 300% Funding For Tabletop AR Platform

VRScout

At over $1.5M, the Kickstarter is on track to set a record for the most-funded AR platform. Founded by game and tech industry veterans Jeri Ellsworth and Jamie Gennis, Tilt Five launched the Kickstarter for their AR tabletop gaming platform on September 23 rd. The concept is as genius as it is simplistic: a set of mobile/PC-powered AR glasses, a matching set of controller wands, and a game board (with game pieces, depending on the game). and Unreal Engine 4. .

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The XR Week Peek (2021.05.31): UE5 released in Early Access, Lumus shows an impressive AR prototype, and more!

The Ghost Howls

This has not been the most interesting week in AR, VR, but I think that in the next times we’ll see some shots fired: in some days there will be the F8, the official shipment of the Vive Pro 2, then the Apple WWDC conference! Unreal Engine 5 gets released in Early Access.

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How Modding Communities Are Paving The Way For User-Generated VR & AR Content

VRScout

In a similar fashion as to what Unreal Engine offers to round up users, these above-mentioned platforms are free to use but come at the cost of royalties or in-game purchases. The post How Modding Communities Are Paving The Way For User-Generated VR & AR Content appeared first on VRScout.

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Oculus is “All in on OpenXR,” New Developer Features Will Come to OpenXR Only

Road to VR

Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications.

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Axon Park and Survios’ CTO to Teach Unreal Engine VR Masterclass

Peter Graham

Axon Park has begun a strategic partnership with VR First with the Unreal Engine VR Masterclass being the first endeavour. They’ve brought on board Survios CTO and Co-Founder Alex Silkin to teach the course who will also be supported by the Unreal Engine Team. Starting on 4th September and running for 14 weeks until 11th December 2019, the course is designed for expert-level developers used to Unity (or other engines) who want to learn Unreal Engine 4 of VR.

This Week In XR: Epic’s Unreal Metaverse, New Apple AR Glass Rumors, Spatial Goes Free

Charlie Fink

You, too, can host a million person party thanks to Epic Games Unreal Engine. Apple rumors? Yes, please! Consumer Tech /consumer-tech Innovation /innovation Consumer Tech /consumer-tech technology

Epic Games CEO Tim Sweeney On AR: ‘We’re Going To Need Very Strong Privacy Protections’

UploadVR

Sweeney declined a full interview but agreed to answer one question about the VR and AR market on the record. Sweeney is, of course, the CEO of the company behind Unreal Engine, Fortnite, Epic Games store and more. ‘You can quote me on this’ He spoke for nearly two minutes about how he views VR and AR: VR and AR will transform the future of entertainment and Epic is investing heavily in it. AR Epic Games VR Industry News Fortnite Tim Sweeney Unreal engine

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Real-Time Motion Capture Brings David Bowie’s Ziggy Stardust Back To Life

VRScout

Brought to life via a combination of motion capture technology and Unreal Engine, guests at both the party and the weekend event were able to view the digital model on a massive 8K Samsung monitor and interact with the character in real-time. And long may that continue,” says John MacInnes, co-founder of MacInnes Scott, the company behind David Bowie Is Unreal. Using a tablet device, attendees could walk around the scene and view the action from a variety of angles in AR.

Epic Games Goes All In With Unreal Engine 4 Support for Google Daydream

VRScout

Riding the wave of excitement over Google’s new VR platform, Daydream, Epic Games CTO Kim Libreri announced on the Google I/O stage today that the gaming giant has brought support for Daydream to Unreal Engine 4. The developer of Unreal Engine 4, a free game engine driving some of the most advanced CG visualizations in existence, Epic Games has been an early supporter of VR, developing content for the Oculus Rift prototype Crescent Bay years ago.

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AR Functionality Comes To Vive Pro With New Front-Facing Camera Tools

VRScout

The Vive Pro gets new SDK tools unlocking advanced AR capabilities. The SDK also supports native development with plugins for both Unity as well as Unreal Engine 4. Combining stereo camera technology with the spatial tracking capabilities of the Vive Pro allows developers to create immersive experiences in VR, AR or even both. The post AR Functionality Comes To Vive Pro With New Front-Facing Camera Tools appeared first on VRScout.

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Epic Games Acquires Sketchfab, the Massive 3D Object Library Compatible with AR/VR Headsets

Road to VR

Sketchfab , the platform that lets you view, share, and download 3D models via traditional monitors and AR/VR headsets, today announced its been acquired by Unreal Engine creators Epic Games.

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Monthly Round-Up: The Biggest VR And AR News From May 2020

UploadVR

There’s so much happening that it can be hard to keep up — that’s why we’ve rounded up the most important VR and AR news from this month in one convenient spot! Unreal Engine 5 Supports VR, Promises Generational Leap For Graphics.

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The XR Week Peek (2020.10.12): Quest 2 is launching, dogs use AR, and more!

The Ghost Howls

Unreal Engine and Photoshop), as it happens in Google Docs when many people edit the same document at the same time. The US Army is experimenting with AR goggles on dogs. It seems that after 3–4 weeks of training, the dog gets used to using AR.

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The best AR and VR news from CES 2021

The Ghost Howls

And if this CES has been a bit of a disappointment in general, this holds even more for AR and VR, for which we have no crucial announcement. The Swiss startup has shown at digital CES both an AR and VR prototype, and they both resemble the currently available headsets.

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Best AR/VR Certifications to Kickstart Your Career in 2021

ARPost

For many of our readers, AR and VR are not just personal interests. Thus, we decided to help you start your career by choosing one of the most desirable AR/VR certificates you can obtain. Basic Prerequisites Before Getting Your AR/VR Certifications. Certified AR Expert.

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Admix Raises $7M To Develop ‘Non-Intrusive’ Ads For VR & AR

VRScout

Using the companies custom Unity and Unreal-compatible SDK, game developers can easily drag-and-drop ad-ready billboards, posters, and signs into everything from simple 2D games to complex VR and AR experiences. Keep a look out for virtual billboards advertising your favorite products.

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