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Developing Better Haptics With Interhaptics

ARPost

When you think about “haptics,” particularly in the sense of extended reality , you probably think about hardware and wearables that let you interact with and feel your environment. Haptics require hardware but they also require software. If you want to provide haptics in your application, you have to code for haptics. “If

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Oculus Quest 2 passthrough now works without boundaries

The Ghost Howls

Today I made two little big discoveries about the Oculus Quest 2 that together mean that you can use this headset as an AR device whenever and wherever you want. they are playable in a sports court or a warehouse). You read it right: now passthrough AR works event with Guardian disabled. Let me explain everything to you!

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VR & AR 2018: A Year In Review

VRScout

If 2016 was the birth of modern VR/AR technology, than 2018 was its elementary school graduation. Major hardware releases, vast improvements to software, and various other integral advancements have quietly solidified VR & AR as viable, long-term technological platforms for years to come. LOCATION-BASED VR.

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Oculus CTO John Carmack Talks Immersive Technology On The Joe Rogan Podcast

VRScout

The industry legend gives his thoughts on VR, AR, location-based entertainment, and more. Last week industry legend and current Oculus VR CTO John Carmack sat down with stand-up comedian and podcast icon Joe Rogan for Episode #1342 of the immensely popular Joe Rogan Experience podcast.

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The Ghost Howls’s VR Week Peek (2019.07.15): Apple kills its AR glasses, Oculus full-steam ahead on 2nd gen VR and much more!

The Ghost Howls

Here you are my recap of the most interesting XR news of the week! Apple has killed its AR glasses project… maybe. If the report were true, this would mean that Apple doesn’t believe in AR anymore and this would be terrible news for all the immersive realities ecosystem. Oculus is working on 2nd gen VR. So, don’t panic.

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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).

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Interhaptics for PS5, Mobile, and Hololens 2

ARVR

Interhaptics is a Haptics software company specializing in tools for haptic design and rendering, and hand tracking interactions for digital platforms as Mobile, XR, and consoles. It supports an extensive list of XR controllers, hand tracking systems, and haptic devices. Trending AR VR Articles: 1.

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