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The Impact Of AR/VR On the Food Industry

ARVR

Let’s explore the impact of AR/VR in the food industry. Photo: emy Some Statistics According to Statista , The global augmented reality (AR), virtual reality (VR), and mixed reality (MR) market reached 24 billion pounds sterling in 2021 , rising to over 216 billion pounds sterling by 2028. The sessions are fun and interactive.

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Student Developers Bring Real-Time AR Pokémon Battles To Smartphones

VRScout

Constantly dangled in front of us by developer Niantic , but still yet-to-be announced, PvP Pokémon battles are the cornerstone of the entire franchise, serving as a large chunk of both the video games as well as the animated films and television shows. Image Credit: Bradley Treuherz via YouTube.com.

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VRLA’s John Root on AR, Privacy, & eSports in VR

Road to VR

I had a chance to walk the showroom floor of VRLA 2017 with Root where he took me on a guided tour through the history of VRLA, his thoughts on AR, using VR for film production, the future of privacy in AR/VR, as well as why he is interested in seeing where eSports in VR is headed. VR/AR expert and futurist Charlie Fink.

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KLM’s Chris Koomen teaches us how to use AR/VR in the civil aviation sector

The Ghost Howls

I was very pleased to have a chat with him about his work, because I think that it could be interesting to understand why AR and VR are used by a big enterprise company (KLM, in this case) and how these technologies are implemented in the production processes. The last one was my part and I have only focused on that.

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Shaun MacGillivray Chats About IMAX and VR Movies

ARPost

Shaun MacGillivray is a leading filmmaker for MacGillivray Freeman , a renowned film studio with over 50 years in the movie industry. Shaun has filmed over 40 films for IMAX’s giant screens and uses VR and spatial tech for some of his films. Juanita: You’ve made over 40 films! That’s quite a breadth of work.

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Is Virtual Reality The Next Big Break For B2B?

ARPost

Especially with a host of low-cost VR devices such as the Google Cardboard and Samsung Gear headset, it’s already speculated that marketers will take advantage of this new messaging channel. See Also: Why VR and AR Should Be Part of Your Audience Building Campaign. Virtual Stores. Tradeshows and Events.

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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. VRSCOUT: Who are you and what do you do? . I oversee all things VR and AR for Epic Games.

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