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VR & AR 2018: A Year In Review

VRScout

Immersive technology continues its push towards mainstream appeal. If 2016 was the birth of modern VR/AR technology, than 2018 was its elementary school graduation. 2018 also saw the release of Arizona Sunshine LB VR Edition , a location-based version of Vertigo Games’ 2016 VR smash-hit, Arizona Sunshine.

AR 377
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Meta and the next 24 months crucial for its leadership

The Ghost Howls

The evolution of technology. The evolution of VR is usually compared to the one of other technologies, like the web or mobile. Years pass by and technology shifts and market changes lead to a shuffle of the cards, and new market leaders arise. Let me show you why. No one can compete now. Let me show you what are some of them.

Apple 527
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HTC announces full 6 DOF standalone headset Vive Focus Plus (+ thorough review on its 6 DOF controllers)

The Ghost Howls

With much surprise for us all, HTC has just announced the Vive Focus Plus , its first full 6 DOF standalone headset! The Vive Focus Plus, in all its majesty (Image by HTC). Internal view of the Vive Focus Plus (Image by HTC). Do you want to know more? Well, you are in the right place. The Vive Focus Plus.

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Report Predicts AR and VR Headsets Shipments to Approach 100 Million by 2021

Road to VR

.” Lets be honest, the last few years have seen some pretty wild speculation from industry analysts whilst the excitement and hype surrounding the most recent renaissance in immersive technology has ridden high. ” 2016 saw the arrival of 3 major consumer virtual reality headsets, the Oculus Rift, HTC Vive and PlayStation VR.

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VRTUOLUO talks about its FBEC event and the VR ecosystem in China

The Ghost Howls

But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). For example, we invited senior executives from HUAWEI, JBD, HTC, Alibaba, iQIYI, Qualcomm, Microsoft, and so on.

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Report: Global VR Hardware Revenue To Hit $3.6 Billion in 2017

VRScout

After a mixed year for VR hardware sales in 2016, two new separate reports are painting a more optimistic outlook for the VR market going forward. The report examines the market size and revenue of consumer VR hardware and software from 2016 and forecasts growth through to 2020. billion in 2017, up 142% year-over-year.

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Intel Scraps Plans to Launch Project Alloy Reference Headset, Pursuing Other VR R&D

Road to VR

Intel revealed Project Alloy, an x86-based standalone VR headset, back in mid-2016, saying at the time that they’d be launching the device in 2017 as an ‘open reference design’, a starting point for partners to build their own products based on Intel’s work. Photo courtesy Intel.

Software 239