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Super Data Report: 6.3 Million Virtual Reality Headsets Shipped in 2016

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A new report from Super Data offers new estimates for the market size of virtual reality in 2016, suggesting 6.3 This leaves Oculus, Google and HTC to split about a million units. According to this report, HTC’s Vive edged out Facebook’s Rift selling “more than 400K at its $800 price point.”

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How Unity is preparing for the mobile VR revolutionThe gaming.

AllThingsVR

How Unity is preparing for the mobile VR revolution The gaming landscape looked quite different when TechRadar spoke to John Riccitiello, CEO at game engine Unity, back in June 2015. That hasn’t caused Unity to shy away from VR though, quite the opposite. billion PCs).

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Feelreal VR Scent Mask Hits Roadblock Amidst Crackdown on Flavored Vaping Products

Road to VR

Although the Feelreal scent mask for virtual reality isn’t a nicotine vaping system or e-cigarette, it does vaporize aromatic liquids for user inhalation, which according to the company puts it in same FDA certification bracket as those devices. Image courtesy Feelreal Inc.

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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

According to Laverde, this began in 2015. Many users who were completely new to VR were so immersed that they achieved a level of presence that made a few of them place both controllers in one hand and with a bare hand they would try to reach out to interact with the virtual objects,” said Laverde. Tips on Incorporating Hand Tracking.

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KLM’s Chris Koomen teaches us how to use AR/VR in the civil aviation sector

The Ghost Howls

Hi, I am Chris Koomen, a Virtual Reality specialist and consult at KLM and board of advisory members at Bootcamp. In 2015 my girlfriend came with a Cardboard and with no experience with Unity I created my first 360 photo which I’ve shown to my manger. Chris Koomen, with a VR headset in his hand (Image by Chris Koomen).

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The VRScout Report – The Week in VR Review

VRScout

Now, he turns his eye towards virtual reality with Gnomes & Goblins , an original production from Wevr in partnership with Reality One. The exhibit is rooted in her 2015 album Vulnicura – a dizzying dive into the depths of post-breakup despair. EVERYONE WANTS IT STANDALONE.

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Presence Capital Has Made 33 VR and AR Investments in Less Than 2 Years

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Presence Capital — one of the earliest venture capital firms to focus on virtual reality and augmented reality startups — is today announcing that it has made 33 investments. That’s a lot of investments for a fund that was announced in December 2015. Image Credit: Presence Capital.

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