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Global Virtual Reality Industry to Reach $7.2 Billion in Revenues in 2017

Road to VR

In a new Virtual Reality Industry Report, Greenlight Insights forecasts modest VR industry growth in the short term, growing into a major global content marketplace by 2021. In its new Virtual Reality Industry Report: Spring 2017 , Greenlight Insights forecasts total virtual reality revenues to reach $7.2

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What Made VR Gaming Highly Popular

ARPost

Games, as one of the prime sources of entertainment, could be more prominent by becoming more interactive and immersive. Technologies like VR are being used widely to make games distinctive and entertaining so that both avid and casual gamers can enjoy their favorite games irrespective of time and place. billion, followed by $5.8

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Report Predicts AR and VR Headsets Shipments to Approach 100 Million by 2021

Road to VR

In a new report from IDC (International Data Corporation), the market research firm predicts a near 10 fold increase in the shipments of augmented and virtual reality headsets in the next 4 years, bolstered by a plethora of new devices and “expanding array of content for both consumer and enterprise users.”

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KLM’s Chris Koomen teaches us how to use AR/VR in the civil aviation sector

The Ghost Howls

During all these months, I had the occasion of reading on Linkedin about all his cool prototypes and enterprise solutions that he and his colleagues have developed inside the company, ranging from 360 videos to hand-tracked training solutions with the Quest, not to mention XR entertainment solutions for airplane passengers.

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The VRScout Report – The Week in VR Review

VRScout

SAMSUNG AT VIDCON: BIG ANNOUNCEMENTS. Samsung solidified its commitment to the virtual reality space with some big announcements that essentially add up to an end-to-end consumer VR solution. They are rebranding Milk VR to Samsung VR, and opening up the content platform to users. NEW LAUNCHES, MOVEMENTS, AND MONEY.

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FOVE’s eye-tracking VR headset is finally shipping: Here’s why it’s special

Slashgear

Plenty of virtual reality headsets have hit the market since we first saw FOVE back in May 2015, but none can do what the Samsung-backed VR system can.

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Take a Look Inside Two Bit Circus

VRScout

Bennett was an entertainment industry veteran with 27 years of experience in film, television, and music. But in 2014, Bennett was named Chief Content Officer and began building out a dedicated virtual reality team. In 2016 they teamed up with Samsung to simulate an in-game basketball experience for the Rio Olympics.