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You Can Now Play The Entirety of GTA 5 In VR, Cutscenes And All

VRScout

Despite having originally released all the way back in 2013, Rockstar’s fifth entry in their beloved Grand Theft Auto video game series is more popular than ever. There’s even a handful of graphics presets for adjusting visual quality depending on your hardware. . The free “R.E.A.L” Image Credit: GTA Boom.

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The Best VR Headsets You Can Buy Right Now

VRScout

VR has come a long way since the launch of the Oculus DK1 in 2013. The standalone VR headset, developed by Meta (formerly Facebook), was one of, if not the hottest item of the holiday season, with the Oculus companion app becoming the #1 download on the Apple App Store. The hardware itself is nothing short of amazing.

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The Apple Effect: Magic Leap Founder’s Previous Company Launches App on Vision Pro

Road to VR

billion in 2013, or just around three years after Magic Leap was founded by Abovitz in stealth mode. Image by Road to VR And unlike Microsoft, Apple’s primary focus on consumer hardware makes it the ideal “rising tide to lift all boats” when it comes to XR headsets. And that’s in spite of its $3,500 price tag.

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VR Industry Luminary John Carmack Quits Meta, Calling it “the end of my decade in VR”

Road to VR

John Carmack, legendary programmer and key player in the Oculus gensis story, announced he’s left Meta, writing in a memo to employees that he “wearied of the fight” of trying to push for change at the highest levels of the company. ” Carmack demos an early Oculus Rift prototype at E3 2012.

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Top 5 VR Racing Sims for Oculus Rift and HTC Vive

Road to VR

As one of the first game genres to embrace VR, sim racing has been successfully transitioning from the ‘very early adopter’ stage (using Oculus development kits) to the ‘early adopter’ stage (the first-generation consumer headsets). The HTC Vive launched on April 5th 2016, a week after the consumer Oculus Rift. Project CARS.

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Consumer VR Revenue Projected to Reach $10.6 Billion by 2023

AR Insider

That includes lots of moving parts and sub-sectors including consumer, enterprise, hardware, software, advertising and LBVR. That includes things consumers pay for such as hardware (headsets) software (games, apps) and LBVR admissions. Revenue will be hardware-dominant in early years as an installed base is established.

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New Leap Motion 2 Brings High-end Hand-tracking to Standalone Headsets

Road to VR

Launched initially in 2013, the device was praised for its impressive hand-tracking, but failed to find a killer use-case when used as an accessory for PCs. Years before the modern era of VR, Leap Motion set out to build a hand-tracking module that it hoped would revolutionize human-computer interaction.