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‘Robo Recall’ Behind-the-scenes: Insights and Artwork from Epic Games

Road to VR

ElementalVR – E3 2013. For the first time, thanks to the new hardware, players could lean into the table to see the tiny characters up close. Shown during the debut of the Oculus Rift DK2, Couch Knights put players in the body of an avatar sitting in a contemporary room. Showdown – Oculus Connect 2014 | Read More.

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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. As part of that, I got to meet Nate Mitchell and Brendan Iribe who later became two founders of Oculus.

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Epic Floated the Idea of Building a Launch Title for Sony’s Next VR Headset

Road to VR

Epic Games, the creators of Unreal Engine, said it would consider building a launch title for Sony’s “next VR platform” during negotiations about Fortnite cross-play on PlayStation in 2018. ElementalVR – E3 2013. Showdown – Oculus Connect 2014. A Brief History of Epic's VR Tech Demos. Couch Knights – GDC 2014.

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The VRScout Report – The Week in VR Review

VRScout

Wires are a VR buzzkill, but the untethered VR headsets are powered by smartphones – which are graphics-processing lightweights compared to the robust PCs behind the Oculus Rift and the HTC Vive. All hardware manufacturers are chasing that time when the tech shrinks enough to be able to wear PCs on our faces.

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A Brief History of Virtual Reality at CES

Road to VR

Wedged somewhat inconsiderately at the very start of every year (it’s OK CES organisers, no one in the tech industry have families they want to spend time with), the annual Consumer Electronics Show held in Las Vegas is still the biggest event for hardware in the world. CES 2013 / 2014: The Early Years.

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‘Myst’ Spiritual Successor ‘Obduction’ Gets Street Date, Supports New Nvidia VR Tech

Road to VR

Obduction was one of the very first titles we covered back in 2013, and was one of the early success stories for crowd funded projects, having raised some $1.1M The news for us of course was that (as an increasing number of projects were) the title was touting Oculus Rift support. on the then fledgling Kickstarter platform.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

His lab was even visited by Zuckerberg before he decided to acquire Oculus. An iconic image of Jeremy Bailenson wearing an Oculus Rift DK2 (Image taken from Medium). Or Unreal if that’s your language. There was a lot of hardware work. It wasn’t as if there were these amazing pieces of hardware that are robust.

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