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Apple Takes on Meta in Race to Make VR Mainstream

Hypergrid Business

Rolf Illenberger “I and the entire industry was waiting for Apple for a decade,” said Rolf Illenberger, CEO of VRDirect, which provides company software solutions to build their own VR projects. A fair comparison might be HDTV, in say, 2006 or 2007. Among their clients are Porsche and T-Mobile.

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Apple Announces The Apple Silicon M1: Ditching x86 - What to Expect, Based on A14

Anand Tech

Thanks to the company’s vertical integration across hardware and software, this is a monumental change that nobody but Apple can so swiftly usher in. The last time Apple ventured into such an undertaking in 2006, the company had ditched IBM’s PowerPC ISA and processors in favour of Intel x86 designs.

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Microsoft’s Meandering XR Strategy Could Lead to Another Zune Moment

Road to VR

Microsoft released the first-gen Zune in 2006, an MP3 player that looked to compete with Apple’s largely dominant line of iPods. Microsoft gained a great early start, but now the Redmond-based tech giant is positioned to play catchup, which historically hasn’t worked out that well. If Microsoft goes in half-cocked, maybe.

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Demystifying 3D File Formats For 3D Commerce And More

ARVR

There are literally hundreds of 3D file types available because each 3D software program has its own file type that is optimized for that particular software. While FBX is a proprietary format, many software programs use it as an exchange format. AutoDesk then purchased them in 2006 and continued supporting FBX.

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The New Age of Learning Science with Virtual Reality: A Literature Review

ARVR

A 2006 study found that the use of educational games in different learning models and mixed realities are more likely to increase a student’s motivation to learn (Pan, Cheok, Yang, Zhu, & Shia, 2006). 2006) and also found that students generally find learning with virtual reality enjoyable. Trending AR VR Articles: 1.

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With LiveSYNC You Control 360-Video Playback of Multiple Devices

UploadVR Between Realities podcast

The portability and affordability of mobile VR is inspiring developers from all walks to create games, educational apps, or even productivity software for the platform. Finwe Ltd is a Finnish company that was founded in 2006 by a group of research scientists and the company’s focus is on high-quality mobile software.

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Augmented Reality May Be The Future, But It Still Has Major Limitations

UploadVR Between Realities podcast

Our panelists included John Hanke, CEO of Niantic Labs and co-creator of Pokémon Go; Ralph Osterhout, CEO of Osterhout Design Group, maker of augmented reality glasses; and John Underkoffler, CEO of Oblong Industries, maker of the Mezzanine collaboration software and science advisor for the film Minority Report.