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Sinespace launches VR beta

Hypergrid Business

Previously, the Unity-based social virtual world was only available for desktop clients. Both require the SteamVR software to work. Instead, creators need to use the Unity 3D interface, which has a steeper learning curve. Unity 3D user interface for Sinespace. Sean O’Callaghan. Image courtesy Sinespace.).

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Who Will Own the Metaverse?

AR Insider

When you’re “wearing” in Vernor Vinge’s 2006 book Rainbow’s End, contact lenses and computers woven into clothing serve up an assortment of competing realities and overlays. What kind of devices and software will we need to participate in this AR Cloud? In another scenario, we may see game engines dominant, like Unity or Unreal.

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Combining the Best of AR and VR with Varjo’s XR-1, featuring Niko Eiden

XR for Business Podcast

At Nokia, Niko led a product program team in 2006-2007, and together with researchers from Nokia Research Center, his team developed the basis for the optical technology that later became the Microsoft Hololens. There’s been so much research done on that, Unreal Engine and Unity are really pushing towards that.

AR 78
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Combining the Best of AR and VR with Varjo’s XR-1, featuring Niko Eiden

XR for Business Podcast

At Nokia, Niko led a product program team in 2006-2007, and together with researchers from Nokia Research Center, his team developed the basis for the optical technology that later became the Microsoft Hololens. There’s been so much research done on that, Unreal Engine and Unity are really pushing towards that.

AR 78
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Top 50 Asian Virtual Reality-Augmented Reality Leaders,Evangelists, Investors & Influencers

XROM

China-India & the other Asian Nations have some really interesting #augmentedreality #virtualreality #mixedreality #startups Innovating across Hardware, Software & Content. Arvind Neelakantan was earlier part of Unity India & was instrumental in the adoption and growth of the company's solutions across product verticals.

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Combining the Best of AR and VR with Varjo's XR-1, featuring Niko Eiden

XR for Business Podcast

At Nokia, Niko led a product program team in 2006-2007, and together with researchers from Nokia Research Center, his team developed the basis for the optical technology that later became the Microsoft Hololens. There's been so much research done on that, Unreal Engine and Unity are really pushing towards that. Niko: Absolutely, yes.

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