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‘Garry’s Mod’ Sequel ‘s&box’ Details Initial VR Support

Road to VR

S&box is an in-development sandbox game designed as a sequel to the legendary Garry’s Mod (2006) , a game that turned Valve’s Source Engine into a multiplayer playground and content creation tool which has spawned games, memes, and machinima.

Gaming 364
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‘ForeVR Bowl’ Studio Raises $10M to Expand Catalogue of ‘Wii Sports’ Style VR Games

Road to VR

The studio’s main focus is on creating mass market, accessible games for VR—the sort of casual titles in the vein of Nintendo’s successful Wii Sports (2006). Since its founding in 2020, the studio has released three titles: ForeVR Bowl , ForeVR Darts , and its most recent game ForeVR Cornhole (2022). “At

Gaming 363
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Mercedes Issues An Urgent Recall Of 290K SUVs

Slashgear

Mercedes owners are urged to check whether their vehicle is affected by a relatively major recall of approximately 290K SUVs sold between 2006 and 2012.

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‘Half-Life 2: Episode One’ VR Support Coming in March from Team Behind ‘HL2 VR Mod’

Road to VR

Released in 2006, Half-Life 2: Episode One is the first in a series of games to reveal the aftermath of Half-Life 2 and launch a journey beyond City 17. Half-Life 2: Episode One is getting VR support soon, brought to you by the same team behind the recently released SteamVR fan mod for Half-Life 2.

Gaming 269
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nDreams Opening Second VR Studio Focused on Live-service Games

Road to VR

Founded in 2006, nDreams first transitioned to its role as VR developer with the release of a demo called SkyDIEving for the Oculus Rift development kits back in 2013. The studio has since released a host of VR titles targeting all major platforms including Bloody Zombies, Shooty Fruity , The Assembly , and meditation app Perfect.

Gaming 350
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Roblox CEO Interested In Possible Oculus Quest Launch

VRScout

Originally released back in 2006 on PC, Roblox has since exploded in popularity among younger players, generating a staggering $384 million last year alone. According to Baszucki, the company is currently focused on the mobile experience. Last Wednesday the platform went public at $64.50

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Will 3D Cities Unlock Immersive Experiences?

AR Insider

I n 2006, I attended a launch event in San Francisco for Microsoft Virtual Earth 3D. Back to the issue of timing and underlying tech (a gating factor for Microsoft Virtual Earth 3D in 2006), a force multiplier for all of the above may be 5G. The product’s main feature was 3D graphical renderings of U.S. Force Multiplier.

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