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The Best VR Gloves in 2024: Harnessing Haptic Feedback

XR Today - Virtual Reality

In the last few years, there’s been less hype around VR gloves and haptic accessories in the extended reality space. However, as the adoption of virtual reality grows in the business landscape for training, product development, and collaboration, this is beginning to change. What are VR Gloves Used for?

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Meta Revives Haptic Feedback Product Portfolio

XR Today - Virtual Reality

Another technology space, Meta, is keen to crack the haptics market. Haptic feedback comes in many hardware forms, such as gloves or controllers. Haptic systems provide users with pressure-based feedback when interacting with an immersive environment around them. What is Haptics Studio by Meta?

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Leveraging Unity 3D for VR Development 

XR Today - Virtual Reality

Not so long ago, Virtual Reality (VR) was considered by many to be a futuristic concept. Here’s how professionals can get started with Unity 3D tools for VR development. What are the Tools Unity Can Provide for VR Development?

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Haptics in VR gaming with Alex Meland (Haptics Club #1)

ARVR

The Haptics club is an Open community about #Haptics. Founded by members of Unity, Interhaptics , Senseglove , and Nanoport. Alex Meland is a Community Manager at bHaptics , and passionate about the world of haptics. bHaptics is a company that specialized in full-body haptic suits. Who is Alex Meland and bHaptics?

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HaptX Opens Preorders for Enterprise Haptic Gloves

XR Today - Virtual Reality

HaptX opened on Tuesday preorders of its Gloves G1, an enterprise-grade haptic device for $4,500 per pair – a decrease in cost compared to previous models. Jake Rubin, Founder and CEO of HaptX , believes that haptics are the cornerstone of next-generation human-machine interface (HMI) technologies.

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The Quest for VR Immersion with Hrafn Thorisson (Haptics Club #8)

ARVR

The Haptics club is an Open community about #Haptics. Founded by members of Unity, Interhaptics , Senseglove , and Nanoport. Hrafn Thorisson has worked in the field of virtual reality (VR) experiences since 2013. Hrafn Thorisson has had an intense interest in virtual reality (VR), specifically since he was a kid.

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Haptics Use Cases and Applications in VR: Training

ARVR

This article was extracted from the Recommended Practices for Haptics in Enterprise VR published by the Haptics Industry Forum. What should be considered while planning to include haptics in a VR training solution? ? Why should you include haptics in your VR training solution? ? Application maturity. Skills transfer.

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