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How Different Age Groups Can Use Virtual Reality

ARPost

Users from every age group can use VR but may use it for different purposes. Virtual reality is commonly associated with the gaming industry, as major companies like Meta, HTC, Sony, and others are creating VR-based video games , which typically appeal to a younger audience. How Children, Adults, and Seniors Benefit From VR.

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HaptX Secures $1.5M Grant to Build Full-body Haptics for VR & Telepresence Robots

Road to VR

million grant from the National Science Foundation (NSF), something the group says will allow them to build full-body haptic and force feedback tech for VR and robotics. SEE ALSO Sony Patent Reveals VR Controller Design Seemingly Inspired by Valve Index. The post HaptX Secures $1.5M

Haptic 360
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Did Disney Take the Next “Step” of VR Input?

XR Today - Virtual Reality

The international media conglomerate is in the headlines this week with its Holotile breakthrough, a prototype device that acts as a VR input treadmill, allowing various users to walk around a shared virtual environment without requiring a controller.

Apple 196
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Sony’s Richard Marks Expects Natural Voice Input to Play Major Role in VR’s Future

Road to VR

Project Morpheus prototype | Photo courtesy Sony. He describes a possible virtual environment that is partly procedural, but containing finely-crafted areas created by development teams where users would send most of their time. SEE ALSO On the Hunt for VR's Killer App with Sony's Head of PlayStation Magic Lab, Richard Marks.

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Is this the end of the metaverse?

Hypergrid Business

Last Friday , AltspaceVR announced that will be shutting down its virtual environment in March. AltspaceVR was a consumer-focused immersive space that could be accessed either via the desktop or through a virtual reality headset. Apple, Sony, Meta — they’re still pouring in the cash. million in 2022.

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

Metaverse Tech Will Be Built and Used by a More Diverse Group of People John Payne, CEO of Croquet , believes that metaverse technologies will be built and utilized by more diverse groups. The Park Playground’s Vindevogel adds that virtual reality will increasingly grow to become a part of our daily lives. “

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Igloo Vision Stirs XR World With London Open House Demo

XR Today - Mixed Reality tag

Additionally, the room incorporates a Lenovo ThinkSmart Teams Room device, Crystal Vox Loqui 1 Speakers, a Sennheiser TeamConnect Ceiling mic, and a Sony digital camera. Also, it revealed how users could incorporate Meta Quest virtual reality (VR) headsets into the immersive space via the company’s Connec2 XR collaborative platform.