Google Patents Eye-Tracking System To Read Expressions For VR


Google may one day make our virtual avatars more expressive by tracking our eyes. Google, however, wants to use an algorithm to scan a user’s expression in real-time and then translate that into a virtual expression on their avatar. The cheery little diagram below shows you how slight changes in the size and shape of an eye could change what others see when they look at your virtual avatar. Google VR Industry News google

How Eye Tracking is Driving the Next Generation of AR and VR


AR and VR are gearing up for a giant leap forward thanks to advancements in eye-tracking technology. The industry has been experiencing a boom in recent years with hundreds of startups and heavy investment from tech giants including Google, Apple, Samsung, and Facebook. Graphics often appear artificial, and can be harsh on the eyes due to low resolution and slow frame rates. Eye-tracking systems, which monitor eye movements in real time, promise to change this.


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Google Acquires Eyefluence: An Eye-Tracking Startup With Big VR/AR Implications


This new system would allow a user to control a digital device through only the movements of his or her eyes. Google certainly thinks so as it has just acquired Eyefluence for itself. According to an official statement on the Eyefluence blog announcing the acquisition: “Today, we are excited to announce that the Eyefluence team is joining Google! These intellectual properties are tools for Google as it continues to build out its immersive technology arsenal. .

Oculus Acquires The Eye Tribe, Eye-Tracking Startup


Facebook looks to up the Oculus ante by investing in eye-tracking technology. There’s been a host of exciting announcements in the past week alone, but one of the most notable bits of information was just released yesterday: Oculus has acquired eye-tracking technology developer, The Eye Tribe. Maybe even more excitingly: Eye Tribe developed a rendering system for VR that generates perfect images only in the direction in which each eye is looking.

Eye-Tracking Is Both Incredibly Important And Very Risky


At CES last week one of my first demos was with Tobii and its eye-tracking technology. I left the demo convinced that once you’ve tried a VR headset with eye-tracking included you’ll never want to wear one without it again. Google, Facebook and Apple all purchased eye-tracking companies over the last few years because these tech giants know what benefits are possible with the technology. Bringing Your Eyes To Life.

Eye-Tracking Group Tobii Plans To Invest $16 Million In VR By 2019


With its eye-tracking solution already on the market, Tobii could be a big player in VR going forward. This money will help the company keep up with the rate at which eye-tracking is expected to advance in the coming years. Tobii will continue to develop and supply new eye-tracking hardware and algorithms as part of its plans, which hopefully means it will be creating some of those solutions.

WCVRI Day 1: Hands-on RealMax AR glasses and Droolon F1 eye tracking!

The Ghost Howls

And as I promised you, I’m sharing with you all my impressions , so you will feel as if you were here with me… Today I will talk with you about the WCVRI event, the RealMax AR glasses and the Droolon F1 eye tracking accessory! Even with the organizers of the event, I have to speak mostly in Chinese (hence my headache) and use a lot of Baidu Fanyi (the Chinese counterpart of Google Translate). It has very sharp visuals, and with eye tracking, it is super-powerful.

Valve, SMI and Tobii Preview VR’s Eye Tracking Future In HTC Vive


Another is more robust hand and finger tracking , so the incredible variety of quick and precise movements in your hands are accurately represented in a virtual world. Still another example is eye tracking, and we’ve seen demonstrations from both Tobii and SMI in the HTC Vive offering a glimpse of how much better future VR systems will be at understanding our behavior. A look inside a headset with eye tracking from Tobii. Make Eye Contact.

GDC 2017: SMI Is Working With Valve To Bring Eye-Tracking To OpenVR


Eye-tracking is arguably one of the most important pieces of VR’s future, and SensoMotoric Instruments (SMI) and Valve are working together to bring the tech closer to reality. As reported by Tom’s Hardware , SMI partnered with Valve to integrate its eye-tracking tech into OpenVR SDK and API, which will allow other companies to implement support into their VR software. We’re hoping to go eyes-on with this solution at GDC this week, so stay tuned.

Oculus Enters The VR Eye-Tracking Arms Race With ‘Eye Tribe’ Acquisition


Oculus has acquired an eye-tracking startup known as The Eye Tribe , a company spokesman confirmed to UploadVR this morning. According to The Eye Tribe’s website, its technology, allows “eye control for consumer devices that enables simplified and enhanced user experiences. The Eye Tribe intends to become the leading provider of eye control technology by licensing to vendors in the consumer technology industry.”

Google Acquires Eye-tracking Company Eyefluence, Reportedly Building VR Headset With Tech

Road to VR

Just what Google has brewing in their skunkworks, we can’t say for sure, but with their most recent acquisition of Eyefluence , a company that builds eye-tracking technology for VR headsets, it seems Google is getting ever deeper into what’s largely considered ‘the next generation’ of dedicated VR hardware. SEE ALSO Google Goes on VR Hiring Spree Amid Daydream Launch.

Samsung Reveals 4K ExynosVR Standalone Reference Design With Eye-Tracking


The reference design looks like it’s armed with cameras on the front, likely used for inside-out positional tracking. This Korean company confirmed it is implementing eye-tracking into the reference design. We don’t know what Samsung’s plans for the device are just yet but given that this is a prototype for potential future products it’s very possible any consumer products that come out of this design sport eye-tracking too.

Apple's Mixed Reality Headset Might Forgo Controllers for Eye Tracking and Iris Recognition

GizModo VR

According to reliable Apple analyst Ming-chi Kuo, it’s possible the headset will eschew handheld controllers in favor of eye tracking and iris recognition. There’s no lack of speculation around Apple’s rumored AR headset, but the latest is the most sci-fi of them all.

Google standalone AR headset tipped with eye-tracking technology


We heard rumor awhile ago that Google is working on a standalone virtual reality headset that’ll also serve as a platform for augmented reality applications. Joining that rumor is a new spat of sources claiming this standalone VR/AR headset will include eye-tracking technology. Archive ar augmented reality google headset rumor virtual reality vr vr headset

Korean Patent Shows Samsung Gear VR with Positional, Face and Eye Tracking


Positional tracking, face mapping and eye tracking are all highlighted in this single patent titled “Image Processing for Head Mounted Display Devices.” ” Positional tracking is a VR headset’s ability to understand its location in 3D space. It can track the movements of a user’s head as it moves side to side or up and down, but does not allow the user to lean in closer to virtual objects or to walk around a digitally rendered environment.

Google buys Eyefluence, an eye-tracking startupGoogle wanst to.


Google buys Eyefluence, an eye-tracking startup Google wanst to know everywhere that you’re looking. Today, Eyefluence announced that it has been acquired by Google. The eye-tracking interface startup founded in 2013 had raised $21.6M Eyefluence shared the announcement quietly today in a blog post, spotted first by Mattermark: Today, we are excited to announce that the Eyefluence team is joining Google! eyefluence google vr virtual reality

Google’s Project Starline is a Light-field Display System for Immersive Video Calls

Road to VR

This week Google revealed Project Starline, a booth-sized experimental system for immersive video chatting, purportedly using a bevy of sensors, a light-field display, spatial audio, and novel compression to make the whole experience possible over the web. Image courtesy Google.

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Qualcomm’s Standalone VR Is Getting Embedded Leap Motion Hand Tracking


What made the VR 820 so compelling was that it had 6-DoF tracking as well as integrated compute (Snapdragon 820) which was on par with all the latest flagship phones. It even had support for eye tracking, which we now know was through a partnership with none other than SMI. However, there was one thing that was missing, hand tracking. In fact, Intel was already demoing hand tracking this year at CES with their Project Alloy prototype.

Mobile VR Headset Veeso Aims to Bring Face Tracking to VR

Road to VR

Veeso , a recently launched Kickstarter project, is aiming to be the first to market with a mobile VR headset that tracks your face’s movement; a system that uses head-mounted infrared cameras to track both your eyes and mouth for a greater sense of presence in virtual reality. See Also: Oculus Research Collaborator Talks Tracking Facial Expressions While Wearing a VR Headset.

Google to Feature High-resolution VR OLED Display for Wide FOV Headsets at SID 2018

Road to VR

Google announced at last year’s Society for Information Display (SID) Display Week that the company was actively working on a VR-optimized OLED panel capable of packing in pixels at a density heretofore never seen outside of microdisplays – all at a supposedly ‘wide’ field of view (FOV). As first reported by OLED-info , an advanced copy of the event’s schedule maintains that a talk featuring Google hardware engineer Carlin Vieri will be taking place May 22nd.

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Google Debuts Two New Spotlight Stories ?Piggy? & ?Age Of Sail?


Google heads to the Annecy Film Fest in full force with two, never-before-scene Spotlight Stories. Google returned once again with its interactive Google Spotlight Stories series, delivering a handful of gorgeous, lovingly-crafted VR adventures that push the boundaries of modern animation. spoke Google in a statement. Among these new offerings Google also stopped by with several popular Spotlight Stories already available out in the wild. Image Credit: Google.

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Google ‘Foveated Compression’ Patent Filing Published


Alphabet’s Google filed for a patent for a compression system specifically designed for frames produced by foveated rendering. Foveated rendering is a process which renders most of the view of a VR headset at lower resolution except for the exact area where the user’s eye is pointed, which is detected with eye tracking. That area in front of the eye — where humans perceive the greatest detail — is rendered at a significantly higher resolution.

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Google is Developing a VR Display With 10x More Pixels Than Today’s Headsets

Road to VR

Earlier this year, Clay Bavor, VP of VR/AR at Google, revealed a “secret project” to develop a VR-optimised OLED panel capable of 20 megapixels per eye. Following a general overview of the limits of current VR technology, and an announcement that Google is working with Sharp on developing LCDs capable of VR performance normally associated with OLED, Bavor revealed an R&D project that hopes to take VR displays to the next level.

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Google Shares New Research into Foveated Rendering Techniques

Road to VR

While the idea itself is well understood; track the user’s eye movements and only render the most central area to the eye in high-definition, leaving the rest to fuzz in the peripheral unnoticed, it isn’t a fully solved problem at this stage. Google’s researchers introduce two methods to attack these artifacts: Phase-Aligned Foveated Rendering and Conformal Foveated Rendering.

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CES: LooxidVR headset will track your eyes and brain


Previous winners in the category have included Samsung, for their Gear VR headset, and Google, for their Tilt Brush 3D/VR painting system. LooxidVR is a mobile-based VR headset, similar in design to Samsung’s Gear VR and Google Daydream View , with the added features of having embedded EEG sensors and eye-tracking cameras. The result is that the headset can empower tracking its wearer’s brain activity, eye movement and pupil dilation.

Google & LG Detail Next-gen 1,443 PPI OLED VR Display, ‘especially ideal for standalone AR/VR’

Road to VR

Ahead of SID Display Week, researchers have published details on Google and LG’s 18 Mpixel 4.3-in 1,443-ppi 120Hz OLED display made for wide field of view VR headsets, which was teased back in March. ” The researchers attached to the project are Googl’es Carlin Vieri, Grace Lee, and Nikhil Balram, and LG’s Sang Hoon Jung, Joon Young Yang, Soo Young Yoon, and In Byeong Kang. Human Visual System vs. Google/LG’s Display.

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Google Can Recreate Your Face For Better Mixed Reality Footage


Google, however, showed off some impressive research that takes the technology to the next level. Using a collection of techniques, including a modified HTC Vive with SMI eye tracking , Google digitally recreates your face in place of the VR headset that is blocking it. This work is the result of an “ongoing collaboration” between Research, Daydream Labs and the YouTube teams at Google. ” Tagged with: Google Research.

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Google’s VR/AR Team Seeks New Hire to “drive multiple hardware projects simultaneously from prototype to mass production”

Road to VR

A flurry of new job postings suggests Google is ramping up a team to create new consumer VR/AR hardware that goes beyond their Daydream View headset. Google announced the Daydream View headset in late 2016 amidst a new initiative that saw the company making a strong commitment to designing, building, and selling its own hardware products. All of these products are Google designed and branded, marking a major shift for the company which has formerly largely focused on software.

Google’s Standalone Headsets Use Snapdragon 835 VR Platform


Yesterday we learned that Google is teaming up with Qualcomm to produce a new line of standalone VR headsets, made in partnership with companies like HTC and Lenovo. It was also said that the chip could be used for 6 degrees of freedom (6DOF) tracking. It featured a 2560×1440 AMOLED display, 6DoF tracking, eye tracking, foveated rendering and and even hand-tracking by way of Leap Motion integration. Google HTC Vive Lenovo VR Industry News

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Hands-on: Google’s Standalone Daydream Headset Prototype with WorldSense Tracking

Road to VR

Over the last 12 months or so we’ve been keeping an eye on Google’s aggressive hiring for its AR/VR team which, among other things, suggested that the company was working on new “mass production” hardware that would go beyond the simple smartphone snap-in Daydream headsets. Until those headsets launch later this year, Road to VR was among a select group that got to see one of Google’s early Daydream standalone prototypes.

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Facebook Patent Teases AR Fedora, Visor, And Cowboy Hat


The company says that a larger surface area would allow them to implement additional features, such as face and eye tracking. This would also, theoretically, improve the field of view by placing the lens further away from the user’s eyes as opposed to directly in front of them.

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Google tries to remove VR headsets without removing them


With some age-old “green screen” Hollywood magic, some 3D modeling, and eye tracking, Google has devised a … Continue reading. Archive google mixed reality research virtual reality vrVirtual reality, and really even augmented reality, is a very personal experience in the sense that only the one wearing it can really appreciate what’s happening. In fact, only the one wearing it can actually see what’s going on, with spectators left imagining.

Google Acquires Eyefluence Weeks before the Daydream Launch


Eyefluence is company founded by William Torch and Jim Maggraff, with the goals to create eye tracking system that measures the intent of your mind, not just the motions of your eyes in order to control technology. This new system would allow a user to control device through movements of users eyes. Google certainly thinks so as it has just acquired Eyefluence for itself. Eye-tracking is a very important technology to future virtual reality headsets.

Google has made some neat tech that makes VR headsets "transparent" for MR use.

Cats and VR — Google VR (@googlevr) February 22, 2017. Google has made some neat technology that makes VR headsets "transparent" for Mixed Reality use. According to a recent post from the Google VR blog Daydream Labs and Google Research teamed up to start exploring how to solve for the problem of seeing facial expressions when watching a person use VR without an avatar representation.

Funding Roundup: Google Acquires Eyefluence, Oblong Industries.


Funding Roundup: Google Acquires Eyefluence, Oblong Industries Raises $65M & InContext Raises $15.2M Google buys Eyefluence , a company that specializes in turning eye movements into virtual actions, to boost its VR hardware. The eye-tracking interface startup founded in 2013 had raised $21.6M Eyefluence enable users wearing head-mounted virtual reality or augmented glasses to use their eyes as a mouse and making selections only with their eye movements.

5 Talks You Won’t Want to Miss at VRDC This Week


Making Daydream Real – Building for Google’s New VR platform. Nathan Martz, Product Manager, Google. We’re just days away from Google Daydream delivering a brand new ecosystem to what will hopefully one day be millions of smartphone owners. Get in on the ground floor with this talk from Martz, who will tell you how to get to grips with the new platform including working with Google VR SDKs for Android, Unity, and Unreal.

HTC Registers ‘Vive Focus’ Trademark in EU & US, Likely Intended for Standalone VR Headset

Road to VR

First revealed at Google I/O 2017 developer conference, both HTC and Lenovo announced they were building standalone VR headsets for the Daydream platform. While HTC still hasn’t said anything on the matter, leaving some doubt about whether the naming scheme is indeed intended for the standalone headset, Google had said the devices will launch later in 2017. We’ll have our eye on HTC in the coming weeks when they finally reveal the standalone headset’s name.

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