Google Patents Eye-Tracking System To Read Expressions For VR


Google may one day make our virtual avatars more expressive by tracking our eyes. Google, however, wants to use an algorithm to scan a user’s expression in real-time and then translate that into a virtual expression on their avatar. The cheery little diagram below shows you how slight changes in the size and shape of an eye could change what others see when they look at your virtual avatar. Google VR Industry News google

Eye-Tracking Is Both Incredibly Important And Very Risky


At CES last week one of my first demos was with Tobii and its eye-tracking technology. I left the demo convinced that once you’ve tried a VR headset with eye-tracking included you’ll never want to wear one without it again. Bringing Your Eyes To Life.

How Eye Tracking is Driving the Next Generation of AR and VR


AR and VR are gearing up for a giant leap forward thanks to advancements in eye-tracking technology. The industry has been experiencing a boom in recent years with hundreds of startups and heavy investment from tech giants including Google, Apple, Samsung, and Facebook.

Google Acquires Eyefluence: An Eye-Tracking Startup With Big VR/AR Implications


This new system would allow a user to control a digital device through only the movements of his or her eyes. Google certainly thinks so as it has just acquired Eyefluence for itself. Google will reportedly be releasing its Daydream View VR headset in the next 2-3 weeks.

Oculus Acquires The Eye Tribe, Eye-Tracking Startup


Facebook looks to up the Oculus ante by investing in eye-tracking technology. The Danish start-up released $99 eye-tracking device developer kits for computers in the past, as well as software that sought to bring ‘gaze-based’ technology to virtual reality and smartphones.

Google Acquires Eye-tracking Company Eyefluence, Reportedly Building VR Headset With Tech

Road to VR

A report from Engadget published yesterday maintains that Google’s secret standalone VR headset “will integrate eye-tracking and use sensors and algorithms to map out the real-world space in front of a user.”

Eye-Tracking Group Tobii Plans To Invest $16 Million In VR By 2019


With its eye-tracking solution already on the market, Tobii could be a big player in VR going forward. This money will help the company keep up with the rate at which eye-tracking is expected to advance in the coming years.

Valve, SMI and Tobii Preview VR’s Eye Tracking Future In HTC Vive


Another is more robust hand and finger tracking , so the incredible variety of quick and precise movements in your hands are accurately represented in a virtual world. A look inside a headset with eye tracking from Tobii. Higher Resolution Headsets May Need Eye Tracking.

Exclusive: SMI’s ‘Social Eye’ Tracking Breathes Life Into Avatars


German technology firm SMI (SesnoMotoric Instruments) is expanding on its previously disclosed eye-tracking technology to make social interactions in VR more believable. The system, dubbed “Social Eye” by the company, uses a blend of hardware and software to capture a user’s eye movements inside a VR headset, and translate them onto a digital avatar. ” SMI will be officially announcing Social Eye during CES this week in Las Vegas.

Google Shares New Research into Foveated Rendering Techniques

Road to VR

While the idea itself is well understood; track the user’s eye movements and only render the most central area to the eye in high-definition, leaving the rest to fuzz in the peripheral unnoticed, it isn’t a fully solved problem at this stage.

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Google standalone AR headset tipped with eye-tracking technology


We heard rumor awhile ago that Google is working on a standalone virtual reality headset that’ll also serve as a platform for augmented reality applications. Joining that rumor is a new spat of sources claiming this standalone VR/AR headset will include eye-tracking technology.

GDC 2017: SMI Is Working With Valve To Bring Eye-Tracking To OpenVR


Eye-tracking is arguably one of the most important pieces of VR’s future, and SensoMotoric Instruments (SMI) and Valve are working together to bring the tech closer to reality. As reported by Tom’s Hardware , SMI partnered with Valve to integrate its eye-tracking tech into OpenVR SDK and API, which will allow other companies to implement support into their VR software. We’re hoping to go eyes-on with this solution at GDC this week, so stay tuned.

Oculus Enters The VR Eye-Tracking Arms Race With ‘Eye Tribe’ Acquisition


Oculus has acquired an eye-tracking startup known as The Eye Tribe , a company spokesman confirmed to UploadVR this morning. According to The Eye Tribe’s website, its technology, allows “eye control for consumer devices that enables simplified and enhanced user experiences. The Eye Tribe intends to become the leading provider of eye control technology by licensing to vendors in the consumer technology industry.”

Samsung Reveals 4K ExynosVR Standalone Reference Design With Eye-Tracking


The reference design looks like it’s armed with cameras on the front, likely used for inside-out positional tracking. This Korean company confirmed it is implementing eye-tracking into the reference design. We don’t know what Samsung’s plans for the device are just yet but given that this is a prototype for potential future products it’s very possible any consumer products that come out of this design sport eye-tracking too.

Korean Patent Shows Samsung Gear VR with Positional, Face and Eye Tracking


Positional tracking, face mapping and eye tracking are all highlighted in this single patent titled “Image Processing for Head Mounted Display Devices.” ” Positional tracking is a VR headset’s ability to understand its location in 3D space. It can track the movements of a user’s head as it moves side to side or up and down, but does not allow the user to lean in closer to virtual objects or to walk around a digitally rendered environment.

Mobile VR Headset Veeso Aims to Bring Face Tracking to VR

Road to VR

Veeso , a recently launched Kickstarter project, is aiming to be the first to market with a mobile VR headset that tracks your face’s movement; a system that uses head-mounted infrared cameras to track both your eyes and mouth for a greater sense of presence in virtual reality.

Google to Feature High-resolution VR OLED Display for Wide FOV Headsets at SID 2018

Road to VR

As first reported by OLED-info , an advanced copy of the event’s schedule maintains that a talk featuring Google hardware engineer Carlin Vieri will be taking place May 22nd. Yes, Google is researching foveated rendering too.

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Google & LG Detail Next-gen 1,443 PPI OLED VR Display, ‘especially ideal for standalone AR/VR’

Road to VR

Ahead of SID Display Week, researchers have published details on Google and LG’s 18 Mpixel 4.3-in 1,443-ppi 120Hz OLED display made for wide field of view VR headsets, which was teased back in March. Human Visual System vs. Google/LG’s Display.

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Google is Developing a VR Display With 10x More Pixels Than Today’s Headsets

Road to VR

Earlier this year, Clay Bavor, VP of VR/AR at Google, revealed a “secret project” to develop a VR-optimised OLED panel capable of 20 megapixels per eye. At 20 megapixels per eye, this is beyond Michael Abrash’s prediction of 4Kx4K per eye displays by the year 2021. “I’ve

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CES: LooxidVR headset will track your eyes and brain


Previous winners in the category have included Samsung, for their Gear VR headset, and Google, for their Tilt Brush 3D/VR painting system. The result is that the headset can empower tracking its wearer’s brain activity, eye movement and pupil dilation.

Qualcomm’s Standalone VR Is Getting Embedded Leap Motion Hand Tracking


What made the VR 820 so compelling was that it had 6-DoF tracking as well as integrated compute (Snapdragon 820) which was on par with all the latest flagship phones. It even had support for eye tracking, which we now know was through a partnership with none other than SMI.

Google ‘Foveated Compression’ Patent Filing Published


Alphabet’s Google filed for a patent for a compression system specifically designed for frames produced by foveated rendering. Foveated rendering is a process which renders most of the view of a VR headset at lower resolution except for the exact area where the user’s eye is pointed, which is detected with eye tracking. That area in front of the eye — where humans perceive the greatest detail — is rendered at a significantly higher resolution.

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Google Debuts Two New Spotlight Stories ‘Piggy’ & ‘Age Of Sail’


Google heads to the Annecy Film Fest in full force with two, never-before-scene Spotlight Stories. Google returned once again with its interactive Google Spotlight Stories series, delivering a handful of gorgeous, lovingly-crafted VR adventures that push the boundaries of modern animation.

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Google’s VR/AR Team Seeks New Hire to “drive multiple hardware projects simultaneously from prototype to mass production”

Road to VR

A flurry of new job postings suggests Google is ramping up a team to create new consumer VR/AR hardware that goes beyond their Daydream View headset. All of these products are Google designed and branded, marking a major shift for the company which has formerly largely focused on software.

Hands-on: Google’s Standalone Daydream Headset Prototype with WorldSense Tracking

Road to VR

Over the last 12 months or so we’ve been keeping an eye on Google’s aggressive hiring for its AR/VR team which, among other things, suggested that the company was working on new “mass production” hardware that would go beyond the simple smartphone snap-in Daydream headsets.

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Google Can Recreate Your Face For Better Mixed Reality Footage


Google, however, showed off some impressive research that takes the technology to the next level. Using a collection of techniques, including a modified HTC Vive with SMI eye tracking , Google digitally recreates your face in place of the VR headset that is blocking it.

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Google’s Standalone Headsets Use Snapdragon 835 VR Platform


Yesterday we learned that Google is teaming up with Qualcomm to produce a new line of standalone VR headsets, made in partnership with companies like HTC and Lenovo. It was also said that the chip could be used for 6 degrees of freedom (6DOF) tracking. It featured a 2560×1440 AMOLED display, 6DoF tracking, eye tracking, foveated rendering and and even hand-tracking by way of Leap Motion integration. Google HTC Vive Lenovo VR Industry News

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Google Acquires Eyefluence Weeks before the Daydream Launch


Eyefluence is company founded by William Torch and Jim Maggraff, with the goals to create eye tracking system that measures the intent of your mind, not just the motions of your eyes in order to control technology.

Funding Roundup: Google Acquires Eyefluence, Oblong Industries.


Funding Roundup: Google Acquires Eyefluence, Oblong Industries Raises $65M & InContext Raises $15.2M Google buys Eyefluence , a company that specializes in turning eye movements into virtual actions, to boost its VR hardware.

Google tries to remove VR headsets without removing them


With some age-old “green screen” Hollywood magic, some 3D modeling, and eye tracking, Google has devised a … Continue reading. Archive google mixed reality research virtual reality vr

Google has made some neat tech that makes VR headsets "transparent" for MR use.

Cats and VR — Google VR (@googlevr) February 22, 2017. Google has made some neat technology that makes VR headsets "transparent" for Mixed Reality use.

HTC Registers ‘Vive Focus’ Trademark in EU & US, Likely Intended for Standalone VR Headset

Road to VR

First revealed at Google I/O 2017 developer conference, both HTC and Lenovo announced they were building standalone VR headsets for the Daydream platform. Both HTC and Lenovo standalone headsets are basing their work on Qualcomm’s ‘VRDK’ reference device, unveiled at Google I/O in May.

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INT Announces 2228ppi High Pixel Density AMOLED for VR Headsets

Road to VR

Both JDI and Google are presenting high-pixel-density displays at SID Display Week, with Google showing their 1443ppi OLED on-glass display there as well.

5 Talks You Won’t Want to Miss at VRDC This Week


Making Daydream Real – Building for Google’s New VR platform. Nathan Martz, Product Manager, Google. We’re just days away from Google Daydream delivering a brand new ecosystem to what will hopefully one day be millions of smartphone owners.

AR & AI Storytelling Innovations in ‘TendAR’ from Studio Tender Claws

Road to VR

Google’s ARCore technology was used for the augmented reality overlays, the Google Cloud Vision AI API for object detection, as well as early access to some of Google’s cutting-edge Human Sensing Technology that could detect emotional expressions of the participants.

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Signs of a new Samsung Gear VR are surfacing


All of this is occurring as Mobile VR is about to be blown wide open by Google Daydream. All of the inside-out position tracking work being done at Oculus is targeting dedicated cameras, not using the built in cell phone camera.

Synaptics Reveals VR Display Chip Targeting 1,000 PPI & Foveated Rendering

Road to VR

” Synaptics also says the chip includes a “Foveal Transport” feature supporting eye-tracked foveated rendering solutions which aim to deliver the highest quality imagery at the center of the user’s gaze.

Five Big Questions Facing The VR Industry In 2019


Current PC VR headsets are starting to get a little long in the tooth and in need of a refresh, whereas the advent of position-tracked standalone headsets could open the doors to a whole new audience. It’s Facebook’s second standalone VR headset, but it surpasses Go with full six degrees of freedom (6DOF) tracking comparable to what you’d find on PC VR, without the need to hook it up to an expensive rig. What Are HTC, Google and Microsoft’s Next Moves?

2018 In Review: The Year Standalones Took VR And AR Everywhere


The leak came as both HTC and Google started showing the Vive Focus and Mirage Solo standalone VR headsets featuring a pair of “6DoF” point-and-reach hand controllers. While we haven’t gone hands-on with these kits yet, we did try the upcoming $400 Oculus Quest extensively and came away pretty impressed by its tracking performance in highly controlled demos at Facebook’s Oculus Connect VR developers conference. Overall in 2018, VR developed on private and public tracks.

Oculus Chief Scientist Dives Deep Into the Near Future of AR & VR

Road to VR

His predictions for headset capabilities in the year 2021 were 4K × 4K resolution per-eye, a 140 degree field of view, and variable depth of focus. SEE ALSO Google & LG Detail Next-Gen 1,443 PPI OLED VR Display, 'especially ideal for standalone AR/VR'.

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Report: Qualcomm to Unveil New Snapdragon Chip Specifically Designed For Standalone Headsets

Road to VR

” Standalone headsets have largely made use of SoCs originally designed for smartphones, including the Snapdragon 835 chipset, which services a number of the latest and penultimate-gen flagship smartphones including Samsung’s Galaxy S8, Google Pixel 2, and HTC U11.

VR: Getting People to Take Safety Training Seriously, Retail Merchandising, and More


In a recent mailer campaign to convey the importance of professional alarm monitoring services, ADT sent out Google Cardboard-like VR headsets that put recipients into a simulated life-threatening situation. Accenture Extended Reality, Qualcomm and Kellogg recently teamed up to pilot an eye-tracking VR headset for retail merchandising. Eye-tracking in VR provides richer and more accurate behavioral data than traditional testing.

CES 2018: The 5 Biggest VR Tech Updates


The 2880 x 1600 combined display (1440 x 1600 per eye) showed a great amount of detail and the headset overall seemed to offer a better weight balance. systems that can be used in 4-station tracking configurations offering the freedom to move around much larger areas. for each eye).