January, 2016

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UNESCO awards the use of Virtual Reality and Augmented Reality based knowledge transfer solutions

EON Reality

A McKinsey report on Education to Employment , highlighted a paradox of two global crises – high youth unemployment rate and shortage of workforce with critical job skills (Ref 1). In 2013, the global youth unemployment rate was 12.6{0fab034ea82b07661647ea8532e9066bcdd529bddfd482414d4493f90063c904} – in real numbers, this meant 73.4 million young people were not gainfully employed.

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Oculus Rift Preorders Finally Begin on January 6th

Next Reality VR

Virtual reality technology company Oculus VR announced that it will begin accepting preorders for its long-awaited Oculus Rift headset beginning Wednesday, January 6th, at 8 a.m. Pacific time. The Facebook-owned company hasn't released any pricing details yet, but the blog post that the preorder was announced on mentioned that information will be available on "everything you need to know to order your Rift on Wednesday when pre-orders go live.

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WebVR: Virtual Reality on the Web

Immersive Authority

Basic virtual reality browser based solutions have existed since the 90’s (e.g.browsers which supported VRML, the Virtual Reality Modelling Language that allowed you to create 3D interactive worlds). The graphics quality was quite… 90’s, but it was the starting point and was great for its time. WebVR has advanced to a point that it allows you to browse the web the classic way (pc or mobile screen with mouse/keyboard/touch input for navigation) or virtually (with a head mounted

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VR Playhouse is at Sundance - Days 4 & 5: Party On!

VR Playhouse

Monday and Tuesday were sorta open-ended days for us. We knew there was going to be a lot to do but we didn’t quite know when we would do them or how we would do them or even if we could fit it all in before we dropped dead from exhaustion and malnutrition (an outcome still very much in play). So, in the interest of my own sanity and longterm health, we’ll fire off some quick highlights from days 4 & 5: In The Eyes of the Animal : This is a VR experience from the fantastically named Marshmal

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Meet the Winners of 3D Jam 2.0

Leapmotion

The votes are in! Based on community ratings and scores from the Leap Motion team, we’re excited to present the winners of the second annual 3D Jam. This year’s 3D Jam raised the bar with over $75,000 in cash and prizes, and we’re impressed with the imagination and creativity of everyone who participated. With nearly 2,000 developers registered from over 90 countries, we saw close to 200 final submissions.

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Immersive Entertainment Using Virtual Reality, Augmented Reality, and 360 Video Explained at Digital Hollywood 2015

EON Reality

Virtual Reality, Augmented Reality, and 360 Video are inspiring companies to create the ultimate immersive experience for users of the “Out of Home” market. Companies like Landmark Entertainment Group, The Void, and EON Reality discussed this exciting, immersive track of innovation and what to expect in the upcoming years. Our CEO, Mats Johansson, spoke at the Digital Hollywood Summit 2015 to further explain the kinds of technology being offered today, especially in the field of education.

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Why Spatial Audio Is Such a Big Deal for Google Cardboard

Wired VR

Google's cheap-and-easy VR platform added spatial-audio support to its SDK. That won't make it an Oculus competitor, but it means Google is serious about VR. The post Why Spatial Audio Is Such a Big Deal for Google Cardboard appeared first on WIRED.

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Breaking the fourth wall in Cinematic VR

RealVision VR

“Did you think I’d forgotten you? Perhaps you hoped I had… Welcome back” That’s how Frank Underwood, a.k.a Kevin Spacey, ends the first episode of Season 2 of House of Cards and there’s an actual sigh of relief from audiences! You see, F.U. has been talking to you (me) ever since Season 1 of this hit ‘made for Netflix’ series, and we somewhat feel left out when the entire episode goes by, with him ignoring us.

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VR Playhouse is at Sundance - Days 6 & 7: New Frontiers

VR Playhouse

Our last two days at Sundance were probably my favorite, and not just because we were all kinda exhausted and spent more time than usual lounging around in sweatpants in front of our condo’s fireplace, which is, let’s face it, why anyone is drawn to a wintery vacation environ like the one Park City offers in the first place. Also though, I went through my two favorite VR/AR experiences of the festival on Wednesday.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Multiplayer VR and Cinematic Wizardry

Leapmotion

Whether you’re well versed in the VR industry or new to the scene, the number of developers and designers entering the game is astounding. With this wealth of talent and ideas flooding the field, even more immersive and cinematic experiences are starting to be released. Here’s a look at some of our recent favorites from the community. Battle your friends or coworkers with a new multiplayer VR experience from the team behind the 3D Jam’s Warlock VR.

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Everyman's VR: Bridging the Gap between $15 and $1500 for VR Goggles

VRGuy

There is a gap in VR pricing that could slow down the adoption of VR. Today, you can spend about $15 and buy a Cardboard-type phone attachment to get simple VR with your phone. You can also spend $1500 and in a few months you will get a nice computer and what would be considered today a high-performance consumer VR experience, touch controller not included.

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The Power of Virtual Reality Technology Supporting K-12, CTE, and STEM at the California School for the Deaf

EON Reality

Education has progressed over the years, especially in new technology being used by students and teachers. EON Reality joined students at the California School for the Deaf (CSDR) at their first Educational Technology Expo (ETE), to share Virtual Reality (VR) applications that support the school’s new Extended Learning Program curriculum. Virtual Reality is the most tactical option for students of the deaf due to its primarily visual and immersive focus.

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Google Is Bringing Its VR Field Trips to Even More Schools

Wired VR

The Google Expeditions program is about to launch a beta version of its app for Android, but only teachers and schools need apply. The post Google Is Bringing Its VR Field Trips to Even More Schools appeared first on WIRED.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Get your PC hardware and your mind’s wetware ready for VR in 2016 with Orion Bukantis

Enter VR

Hello and welcome to another installment of the Enter VR podcast! On this episode I speak with Orion Bukantis from Logical Increments. The post Get your PC hardware and your mind’s wetware ready for VR in 2016 with Orion Bukantis appeared first on Enter VR.

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VR Playhouse is at Sundance - Days 2 & 3: Demo Derby!

VR Playhouse

Days 2 and 3 were all about the demo. We planned to go big at the VR Fest event on Sunday, bringing with us an HTC Vive, complete with some new sample content we banged out in a week; an Oculus showing “The Surrogate,” a narrative piece we helped develop that combines CG with 360 video; and, of course, a Gear stocked with a bunch of our work from the last year and a half.

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Discovering the Secrets of the Universe with VR + Embodied Learning

Leapmotion

From the moment we’re birthed, we begin to move. We move by virtue of our legs, our bodies, the motion of our arms and hands, the intricate articulation of all of our fingers. Each of these movements correlates with synaptic connections in the brain and provides the rich landscape required for exponential neuronal growth. We as a species are constantly engaged in the process of using our bodies to interface with this world.

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Got new or custom HMD? Need direct render, time warping, distortion correction and game engine integration?

VRGuy

Google Concept from Sensics Let's assume you built a new HMD. You've done all the hardware work - figured out the optics and display setup, created driver boards, integrated a motion tracker and perhaps an eye tracker, worked out the ergonomics issues. It's a lot of work and you should be commended on doing it. How do you get software support for it?

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Head-mounted Displays and Lenses

Doc-Ok

“It can’t be comfortable or healthy to stare at a screen a few inches in front of your eyes.” The popularity of Google Cardboard , and the upcoming commercial releases of the Oculus Rift , HTC Vive , and other modern head-mounted displays (HMDs) have raised interest in virtual reality and VR devices in parts of the population who have never been exposed to, or had reason to care about, VR before.

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VR Playhouse is at Sundance! - Day 1: We Saw Moose

VR Playhouse

We’re here! At Sundance! We’ve got content to show and content to see, and merriment will ensure. So we’ll be posting here everyday with some initial impressions on what we’re seeing (some VR but, mainly, celebrities!!) and on what we’re doing (demoing! schmoozing!! skiing!!!) So far, we landed last night at 9:30pm, were at our condo by 11:30 and arrived at the New Frontiers Premiere Party at midnight which, if nothing else, shows our steadfast commitment to a gathering.

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Journeys Into and Out Of The Remarkable VR POV

VR Playhouse

by Dylan Southard I saw "Death Of A Salesman" for the first time at the Oregon Shakespeare Festival in 1997. I was 16 years old and just starting to stumble into what it meant to be an adult and as I watched Willy Loman, crumbling under the weight of so many different familial and societal pressures, miraculously, I started to recognize myself. I saw myself in that 63 year old salesman and in that 50 year old play.

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Diagramming the VR Stack

VRGuy

While preparing for last week's Consumer Electronics Show, I created a simple diagram to explain and VR application stack and how it related to the work that we are doing with OSVR. I thought it might be interesting to share this diagram and explain its contents: The VR Stack diagram, Copyright (c) Sensics, Inc. At the risk of contradicting Copernicus , we see the HMD at the center.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Conversation with Kevin Williams on Digital Out of Home VR Entertainment

VRGuy

My conversation with Kevin Williams now available for listening or reading here Kevin and I discuss using virtual reality technology for digital out of the home entertainment such as theme parks. Can consumer HMDs be used for commercial uses? Are there special requirements? Are there existing installations of public VR and much more. English born Kevin Williams has spent most of his career in the electronic entertainment industry, first as a fascinated player of the fledgling video amusement, th

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6 Hidden Gems from our Dev Gallery

Leapmotion

With such a strong global community, we see a stream of creators building and sharing new content all the time. This week, we wanted to showcase some community projects that you may not have seen yet. Betatron. Betatron is a 3D immersive puzzle game played by moving beta particles through the environment. Through the use of various devices like lasers, shrink rays, and additional particle systems, each puzzle gets more and more complex.

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Hunting drones with drones, open source philosophy and virtual reality brothels.

Enter VR

Hello and welcome to a very special episode of the Enter VR podcast! On this episode I’m joined by my friends Dara. The post Hunting drones with drones, open source philosophy and virtual reality brothels. appeared first on Enter VR.

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New Year "Resolutions", part 2

VRGuy

A couple of years ago I wrote a blog post ' Resolutions for the New Year ' which described upcoming 2560x1440 displays and how they impact virtual reality. I think it's time to revisit that discussion. Back in 2014, HMD makers were happy to use displays made for smartphones because that was the best way to get inexpensive, high-resolution displays that were small enough to be used in HMDs.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly