July, 2020

US Fire Administration Advocates The Use Of VR For Firefighter Training


An average of 11 firefighters have died every year since 2008 during training sessions; VR could help reduce those numbers.

Mojo Vision: AR contact lenses are coming far sooner than you think

The Ghost Howls

One of the most mind-blowing interviews I had in recent months has been the one with Mojo Vision, the company producing AR contact lenses that got famous during CES 2020.

AR 419

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Emerging Post-Pandemic Innovations

Tech Trends VR

How Technology is helping us cope with the global coronavirus fallout. As COVID-19 sweeps through nations, quickly making established ways of working, studying, socializing, and conducting business impractical or even impossible, people turned to technological innovation for alternatives.

Is Wearability the Next Mobility?

AR Insider

“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO.

How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Carbon Zero, Circular Economy, is easily the most profoundly important result of digital transformation. Industry 4.0 has a massively cumulative impact on dematerialization (in all forms) and resultant decarbonization (both emissions and embodied) throughout the economy. Join panelists Bruce Armstrong Taylor, Jimmy Jia, Fabienne Durand, and their moderator Roger Strukhoff as they discuss how bending the carbon/GHG heavy linear economy to the circular is one of the hidden benefits of digital disruption.

Augmented Reality and Hearables: Where the Two Technologies Meet


Sponsored content. Sponsored by Softeq. Extended reality in visual solutions is making the headlines. But AR/VR solutions are not limited to Google Glass, mobile apps for trying on shoes or accessories, and AR-based games.

More Trending

Alone Together: What I have learned organizing a big VR concert

The Ghost Howls

On June, 21th, in the occasion of the French Music Fest, there has been a virtual reality concert held by electronic music legend Jean-Michel Jarre.

Unity 424

Pokémon Go Hits the $3.6 Billion Mark

AR Insider

Data Dive is AR Insider’s weekly dive into the latest spatial computing figures. Running Mondays, it includes data points, narrative insights and takeaways. For an indexed library of data, reports, and multimedia, subscribe to ARtillery Pro. P okémon Go continues to defy odds.

The Intel Lakefield Deep Dive: Everything To Know About the First x86 Hybrid CPU

Anand Tech

For the past eighteen months, Intel has paraded its new ‘Lakefield’ processor design around the press and the public as a paragon of new processor innovation.

The “War of Words” Taking Place in XR Technology


The title of this article uses the term “XR technology,” but, what is “XR”? Is the “X” like a variable that can stand for anything – “V” for “Virtual,” “A” for “Augmented,” “M” for “Mixed,” etc.? Or, is the “X” short for “eXtended”?

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

Join our amazing panelists, Nik Gowing, Founder at Thinking the Unthinkable and International Broadcaster; Brenda Laurel, PhD, Principal, Neogaian Interactive; Sheridan Tatsuno, Principal, Dreamscape Global; Archie Kasnet, CEO, Regenerative; and Bruce Armstrong Taylor, The Climate 4.0 Project, to discuss how today's AR/VR and related AI-enabled technologies can be effectively applied, using data from such sources as NASA and NOAA, to both improve and accelerate urban sustainability planning and design.

Elon Musk: August 28th Update to Further Detail Neuralink’s Brain-computer Interface

Road to VR

Elon Musk unveiled Neuralink nearly a year ago , and it appears we’ll be getting a progress update in August that further details the company’s research into brain-computer interfaces (BCIs).

Developer Creates VR Time Machine To Relive His Past Year


Creator Luicas Rizotto wore Snapchat Spectacles every day for a year to capture 2019 in VR. Earlier this week, Lucas Rizzotto , the creator behind the VR experience Where Thoughts Go , announced to the world via Twitter that he had finally cracked the code of time-travel.

SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

Some months ago I interviewed Niels Bogerd from SenseGlove about the “affordable” (from an enterprise point of view) force-feedback gloves they were producing. I was very intrigued by his words, and I would have loved to try the device.

Haptic 425

Where Do AR and Art Converge?

AR Insider

This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . On Art & Reality. by Chris Nunes. F luidity. Turbidity. Evolution. Stagnancy. Immobility. Death.

How to watch NASA astronauts return to Earth on the SpaceX Crew Dragon

Digital Trends

The capsule with two astronauts aboard will head back to Earth on August 1. News crew dragon how to watch NASA space SpaceX

How To 114

Why is Augmented Reality Taking Such a Long Time to Gain Popularity?


Here’s a thought-provoking statistic: 70% of Snapchat users (almost 130 million) spend three or more minutes a day using augmented reality. At the same time, less than 25% of the participants in a recent survey reported interacting with AR in the past month.

Facebook Reality Labs Says Varifocal Optics Are “almost ready for primetime,” Details HDR Research

Road to VR

Facebook Reality Labs, the company’s R&D department, previously revealed its ‘Half Dome’ prototype headsets which demonstrated functional varifocal optics small enough for a consumer VR headset.

Japanese Convenience Stores To Begin Employing VR-Controlled Robots


Japanese store chain Family mart hopes to have robotic employees working in 20 branches by 2022. Imagine walking into your local convenience store only to find the usual checkout person had been replaced by a remote-controlled robot operated in VR by a human being located hundreds of miles away.

Pico Neo 2 Eye review: the new best enterprise standalone headset

The Ghost Howls

The time has come for me to review the Pico Neo 2 Eye , the Chinese competitor of the Oculus Quest (that has been kindly sent to me from Pico)! Discover with me everything about it and especially how does it compare with the Oculus Quest and the HTC Vive Focus Plus. Pico Neo 2 Eye Video Review.

Will Google Swirl Unlock AR Advertising’s Next Stage?

AR Insider

“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO.

Google 145

Four Hackers Arrested for masterminding massive Twitter hack

Digital Trends

A 17-year-old mastermind faces 30 felony charges. News Social Media bitcoin scam hacking Tampa Twitter Twitter hack

Tampa 114

Must Read AR/VR Books in 2020


Reading AR/VR books is one of the best ways to keep in touch with the evolution of immersive technologies. These books are great reading material for content creators, developers, as well as people who want to stay in the loop.

AR 171

Report: Apple Starts Preliminary Production on “semitransparent” AR Lenses

Road to VR

According to a report by The Information , Apple is gearing up to enter a new phase in production on its fabled AR headset.

Apple 285

2021 Mercedes S-Class Will Feature AR Navigation And 3D Eye-Tracking


AR-enhanced navigation and 3D stereoscopic displays arriving later this year. German automotive manufacturer Mercedes-Benz has never been shy about its love for immersive technology.

The XR Week Peek (2020.07.13): Sony invests in Epic, Rockstar is working on an AAA VR game, and more!

The Ghost Howls

While I relax a bit after having delivered another project, I enjoy the sun and the news from the XR world. And this week I think we had many cool news that are worth a mention, so let’s dig immediately into them! Top news of the week. Image by Epic Games). Sony invests $250M in Epic Games.

Sony 365

Case Study: ABB Transforms Field Operations

AR Insider

This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . Best practices for bringing AR applications to the field.

Frostpoint Is A New Multiplayer AAA VR Shooter From inXile, Creators Of Wasteland And Mage’s Tale

Upload VR

The renowned developers of classic game franchises like Wasteland and The Bard’s Tale, as well as VR dungeon crawler The Mage’s Tale , are unveiling their next VR-exclusive project: Frostpoint.

Universal Everything Launches ‘Super You,’ a Free Augmented Reality App for Creators


Universal Everything, a UK-based digital art practice and design studio, has debuted a free augmented reality app called Super You. It uses cutting-edge body tracking technology to transform the human body using different AR costumes.

‘Ready Player One’ Book Sequel Coming November 24th

Road to VR

Ernest Cline’s breakout novel Ready Player One is getting a sequel on November 24th, which is slated to delve back into the massive multiplayer VR world of the OASIS. Aptly named Ready Player Two , the upcoming book is being published by Penguin Random House subsidiary Ballantine Books.

Combining VR With Esports To Train The Next Big Soccer Star


VR leads the way for a new generation immersive training technology. No doubt about it, eSports is one of the fastest-growing industries in the world.