Thu.Jul 12, 2018

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Researchers Transform Real Soccer Matches into Tabletop AR Reconstructions

Road to VR

The FIFA World Cup finals are nearly here, and while we still live in a time where most everyone interested in the France vs. Croatia match will be glued to a TV set, researchers from the University of Washington, Facebook, and Google just gave us a prescient look at what an AR soccer match could look like in the near future. The researchers have devised an end-to-end system to create a moving 3D reconstruction of a real soccer match, which they say in their paper can be viewed with a 3D viewer

AR 135
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Magic Leap CEO's Tweetstorm Tries to Reframe Reactions to Latest Demo After Signs of Disappointment

Next Reality AR

Magic Leap CEO Rony Abovitz doesn't engage in tweetstorms often, but when he does, those tweets are bold, exceedingly confident, and there's usually a strong takeaway regarding what the company is or isn't doing. But on Thursday, Abovitz's latest tweetstorm sent an unusually flustered message: We promise, the magic we're telling you about it better than anything you've seen on video.

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Brie Larson Narrates Latest ‘Space Explorers’ VR Series

VRScout

Episode two now available on the Oculus Store. Before Academy Award winning actress Brie Larson blasts off in Marvel’s upcoming Captain Marvel feature film, she’ll take us on a VR journey into how us Earthlings are exploring and colonizing space. Narrated by Larson, Space Explorers: Taking Flight is the second episode in a multi-part VR series created by Felix & Paul Studios and is now available on the Oculus Store.

Russia 201
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‘Mario Kart VR’ to Take First Steps Out of Japan, Coming to London in August

Road to VR

Mario Kart Arcade GP VR , the location-based VR game first launched at Bandai Namco’s Shinjuku-based VR Zone arcade last year, is taking its first big step outside of Japan soon as it comes to The O2 in London next month. Mario Kart VR pits four players against each other using HTC Vive headsets, Vive Trackers, and motion platform outfitted with a steering wheel, acceleration and brake pedals.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Bandai Namco’s ‘Dragon Quest VR’ Launches At VR Zone Shinjuku

VRScout

Battle alongside friends as a warrior, priest, or mage in this immersive reimagining of the hit 1986 JRPG. Since first opening its doors to visitors of Tokyo’s Shinjuku ward back in 2016, VR Zone Shinjuku has attracted international attention thanks to an impressive selection of exclusive location-based VR experiences. This catalogue expanded even further this April as Bandai Namco’s massive VR arcade added Dragon Quest VR to its line-up of impressive multiplayer experiences.

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More Trending

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Classroom 3.0 Webinar Re-Cap

EON Reality

Have you heard about Augmented Reality, Virtual Reality, and AI… but can’t get the real answers about how this new technology will help your institution, school and students? Prof. Bertil Andersson, former President of Nanyang Technological University (NTU) and chairs EON Reality Education, a non-profit organization focused on advancing the cause of Augmented and Virtual Reality (AVR) education and research, will present how AVR is rapidly changing the educational arena and the creation of Class

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‘Beat Saber Arcade’ Coming Soon for Sanctioned Use in VR Arcades

Road to VR

Beat Saber , the acclaimed VR rhythm game, is soon to get a special version, Beat Saber Arcade , which will offer officially sanctioned use of the game in out-of-home VR arcades. Despite Beat Saber’s seamingly perfect fit for VR arcades—thanks to its ease of understanding and quick fun—developer Beat Games hasn’t yet offered a means of commercial licensing for the game, which would give VR arcade operators the rights to offer the game to their customers.

Gaming 116
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Make Money While You Sleep: OTOY Wants To Rent Your Idle Computer

Charlie Fink

RNDR, a new distributed cloud resource will pay you in Ethereum.

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Penrose Studios Raises Another $10 Million for VR Animation and Storytelling

Road to VR

Having announced an $8.5 million seed investment back in March 2016, VR animation firm Penrose Studios is adding another $10 million to the pile for its Series A investment. Led by TransLink Capital, the round also saw participation by SalesForce founder and CEO Marc Benioff, artist will.i.am, Korea Telecom, Co-Made, Sway Ventures, 8VC, and Suffolk Equity.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Nick Busietta of Liminal VR

Everything VR & AR

Nick Busietta, Managing Director of Liminal VR is our guest for this episode. Liminal VR is working with a global network of developers, to help create short virtual reality experiences that are designed to empower people to consciously choose how they want to feel and perform. Nick goes on to explain the details of this fascinating challenge that his team is overcoming in VR of using entertainment to help achieve targeted psychological outcomes.

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HTC: Vive Shortage Due to a Key Component, Stock to Return in a Few Weeks

Road to VR

If you’ve been looking around the web for a HTC Vive, you’ve probably met with a big ‘sold out’ sign recently in the US; Amazon, Best Buy, New Egg, and even HTC’s own website have been out of stock for a while now. That’s set to change in a few weeks, a HTC spokesperson told us. “We are committed to the original Vive and expect to return to normal inventory levels in a few weeks.

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We Live in a Multi-Device World – Deal With It

CraneMorley

Let me ask you a question: how many devices do you use in a typical day? Most of us use at least two, a personal computer and a smartphone. We live in a multi-device world. Our training programs are just catching up with it. If you are like most training managers or instructional designers, your curriculum is still populated with some Flash eLearning.

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Blockchain & eSports – Emerging Industries. Rising Opportunities

Immersive Authority

Many people may wonder what blockchain has to do with eSports. Moreso, many are still wondering what is eSports? I’ll try to break it down [.]. The post Blockchain & eSports – Emerging Industries. Rising Opportunities appeared first on Immersive Authority.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Reimagining Corporate Learning

CraneMorley

Here is a concise look at reimagining the world of corporate learning in a virtual environment and the impact of the approximately 80 million millennials in the workforce (2/3s by 2025). The author, Elizabeth Greene works at On Semiconductor and has 15 years’ experience reinventing corporate learning programs. Original Article: [link]. The post Reimagining Corporate Learning appeared first on CraneMorley.

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Leap Motion + iClone 7 for Professional Animation

Leapmotion

Animate from fingers to forearms with @LeapMotion and Reallusion iClone 7 for professional motion capture animation. Click To Tweet. This week we’re excited to share a new engine integration with the professional animation community – Leap Motion and iClone 7 Motion LIVE. A full body motion capture platform designed for performance animation, Motion LIVE aggregates motion data streams from industry-leading mocap devices, and drives 3D characters’ faces, hands, and bodies simultaneously.

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Procedurally generated sci-fi horror PSVR game, "The Persistence" has couch co-op and a companion app.

Cats and VR

Procedurally generated sci-fi horror game "The Persistence" is exclusively coming to PlayStation VR soon along with a companion app. In The Persistence you play as a clone of Zimri Eder, the security officer, and every time you die, you print a new (and potentially improved) clone of yourself. There’s a slim chance you could still escape, and take back your life, if only you can survive the horrors onboard and repair the ship’s devastated systems.

Gaming 109