Wed.Jun 07, 2017

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Oculus Is Bringing Free-To-Use VR To 90 California State Libraries

VRScout

The pioneering company continues its crusade of spreading VR by donating 100 headsets for educational purposes. Oculus has always been a major supporter of the virtual reality community. The company is responsible for some of the industry’s most influential initiatives such as their VR For Good program, as well as teaming up with other manufacturers to establish VR industry standards and supporting VR art incubators.

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Oculus Brings Rift to 90 Libraries in California for Public Access VR

Road to VR

Oculus has announced a pilot program to place 100 Rifts and Oculus Ready PCs in 90 libraries throughout the state of California, from the Oregon border down to Mexico. Detailed on the Oculus Blog , the new partnership with the California State Library hopes to highlight the educational potential of VR, as well as provide easy access to VR hardware within the heart of local communities.

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Researchers Using VR to Minimize the Fear of Death

VRScout

A new study finds that creating out-of-body sensations in VR can help change your attitude towards death. Death can be an extremely difficult concept for some to accept. Despite actually knowing very little about it, many individuals find themselves terrified by the idea of reaching the inevitable end we all share. Personally, I’m more concerned with other, more daunting issues such as sharks or maintaining a constant supply of Oreos.

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IDC’s Data Shows VR is Not Dying, Not Even Close

UploadVR Between Realities podcast

VR is not dead. VR is not dying. VR is very much alive according to IDC’s numbers. Apple’s WWDC 2017 keynote made that abundantly clear with their announcement of support for external Metal graphics, HTC Vive, SteamVR and Metal VR. The VR market is only starting and now that all the biggest players in the tech space are engaged including Apple we can consider it a complete market.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Vive Deluxe Audio Strap Sells Out at Launch, Confirmed Incompatible with Vive Pre

Road to VR

The hotly anticipated Vive Deluxe Audio Strap launched just yesterday and the initial stock has already been nabbed, apparently putting the unit out of stock in both the US and EU regions. HTC has also confirmed that the upgraded headstrap isn’t compatible with the Vive pre, along with investigating some deterioration issues with the strap’s foam padding.

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‘EVE: Valkyrie’ Gets 33% Price Cut Across All Headsets

Road to VR

EVE: Valkyrie (2016) , one of the first games to launch on the Oculus Rift (and eventually found its way to PSVR and the HTC Vive), is getting a big price cut. Eve: Valkyrie is a sci-fi spaceship dogfighting game that debuted on the Rift in 2016. Following that launch, developer CCP Games has put out a number of large expansions increasing the scope of the game, and also brought the title to PlayStation VR and the HTC Vive, with crossplay compatibility across all three headsets.

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The PlayPlad Is A New Gear VR Controller With A Brilliant Name

UploadVR Between Realities podcast

Never mind that fancy new motion controller that’s being bundled with Gear VR; accessory company Nyko thinks it has the definitive new controller for Samsung’s mobile headset. Meet the PlayPlad VR. No, that wasn’t a typo. As goofy as a name that may be, the PlayPlad VR actually has a pretty neat gimmick to it. When you’re not using your headset, this slate-like controller slots into the front of your Gear VR, just as your phone does.

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Oculus partners with the California State Library to continue their goal of making VR accessible

Cats and VR

“Without libraries what have we? We have no past and no future.” —Ray Bradbury Access to information and knowledge opens the doors to new possibilities and let us experience worlds that would otherwise be beyond reach. Through a new partnership with the California State Library, Oculus is giving access to VR to people that may never have the chance.

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Vive’s Deluxe Audio Strap Sells Out

UploadVR Between Realities podcast

Yesterday saw the anticipated launch of the Deluxe Audio Strap for the HTC Vive. If you haven’t picked one up yet, though, you might have to wait a bit longer; it’s already sold out in a number of regions. Both the US and UK accessory sites for Vive are out of stock right now , though some other territories like Australia still have units on offer (we wouldn’t recommend trying to import from there, though).

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Sterolabs is allowing you to use the Vive or Rift you already have as a AR/MR headset.

Cats and VR

Cecile Schmollgruber founded STEREOLABS in 2010. As chief executive officer, Cecile has taken her company to a new level: STEREOLABS is today the leading provider of 3D vision systems. Stereolabs is a leading provider of depth and motion sensing solutions for autonomous robotics and VR/AR. Before launching the ZED camera, Stereolabs has a long experience in the 3D movie industry working with clients such Cameron-Pace Group of Avatar fame.

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E3 Spotlight: Sony And The Future Of PSVR

UploadVR Between Realities podcast

With over a million units sold and plenty of great games, PlayStation VR has had a surprisingly solid eight months so far. The platform just got a second wind with the release of the Aim Controller , and there’s plenty to look forward to coming up. But the broken promises of the Vita, 3D TVs, and PlayStation Move still linger in the backs of our minds, and that’s why this E3 is so crucial for the platform.

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Oculus Is Bringing Free-To-Use VR To 90 California State.

AllThingsVR

Oculus Is Bringing Free-To-Use VR To 90 California State Libraries The pioneering company continues its crusade of spreading VR by donating 100 headsets for educational purposes. Oculus has always been a major supporter of the virtual reality community. The company is responsible for some of the industry’s most influential initiatives such as their VR For Good program, as well as teaming up with other manufacturers to establish VR industry standards and supporting VR art incubators.

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GTC Europe Is Looking For Speakers And VR Submissions

UploadVR Between Realities podcast

The GPU Technology Conference (GTC) Europe is a 3-day event in Munich, Germany that will be home to over 150 sessions involving deep learning, VR, AI, and more. The event’s organizers want it to be a place to connect with peers and experts, learn through hands-on labs, discover new breakthroughs in technology, and inspire innovation. GTC Europe is set for October 10th-12th but, if you’re itching to talk VR, now is your time to get involved because their content team has put out a cal

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Don’t expect Xbox VR to be at E3 this year, or in stores this.

AllThingsVR

Don’t expect Xbox VR to be at E3 this year, or in stores this holiday Microsoft won’t have any form of virtual reality for the Xbox One or Xbox Scorpio at E3 this year as the company continues its focus on VR for computers, officials tell Polygon. And when VR does arrive on an Xbox console, potentially still next year , it sounds like it will be wireless.

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Work At UploadVR As A Reporter

UploadVR Between Realities podcast

We’re looking for an adept writer, critic and reporter to join our ranks at UploadVR. The ideal candidate is someone who follows the VR and AR industries, has a solid writing background, has strong technical knowledge and who can appear comfortably on camera. This position will be remote working mainly from home, but should be within short driving distance to either our San Francisco or Marina del Rey, CA offices for product demos and video shoots.

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‘Breaking Bad’ Virtual Reality Project in the Works From Vince.

AllThingsVR

‘Breaking Bad’ Virtual Reality Project in the Works From Vince Gilligan The saga of Walter White may not be over just yet. Vince Gilligan , creator of “ Breaking Bad ,” is teaming with Sony’s PlayStation division to create a non-game, virtual reality experience based on the iconic show. Read more here.

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HTC ‘Investigating’ Deluxe Audio Strap Foam Deterioration

UploadVR Between Realities podcast

HTC is investigating reports of problems with the foam lining of the new Deluxe Audio Strap that just started shipping for the $800 Vive headset. The $100 accessory upgrades the way the gear mounts to your head and includes integrated ear pieces, so it works more like a Rift. The strap is already sold out in some places and HTC says “we are also working hard to keep the Deluxe Audio Stap in stock with new inventory arriving weekly. “ However, we’ve seen reports starting to rol

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Xiaomi Mijia MI SPHERE 360 Camera Review

VRWorld

Xiaomi is slowly opening itself and their products to the west. The Chinese smartphone giant is expanding its availability on global markets thanks to its e-tailers. One of their leading partners is turning out to be GearBest, who recently sent us the Xiaomi Mijia MI SPHERE 360 Camera. I took the camera to the city of Varazdin in Croatia and checked the real world performance.

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E3 Spotlight: Independent VR Games – Survios, Insomniac and More

UploadVR Between Realities podcast

E3 2017 is tantalizingly close and as the minutes tick by we can’t help but cook up more reports, spotlights, and predictions for what VR fans are going to be seeing on the show floor next week. Right now though it’s time to talk about indie games. There’s plenty for you to be aware of if creative ideas and big leaps are your thing.

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The Enigma of CS:GO’s eSports Economy

VRWorld

While most video games possess some semblance of an economy, even if that’s just trading bottle caps for heavy artillery (as in Fallout’s perversion of the barter system ), online games and competitions under the eSports banner take the concept so much further. Free-to-play MMOs in particular usually finance their servers with nickel and dime payments, letting players buy access to new areas, earn powerful buffs, or gamble on the outcome of loot boxes.

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Oculus Is Putting Rift In 90 California Libraries So VR Is Free To Use

UploadVR Between Realities podcast

100 Oculus Rifts will be deployed at 90 California libraries over the next three months as part of a pilot program offering VR to anyone with a library card. The roll-out will include Rift and Touch controllers so visitors can use their hands in a variety of applications. VR applications for people to explore include Google Earth, Apollo 11, Titans of Space 2.0, Everest, Ocean Rift, The Body VR, Guided Meditation VR and Star Chart.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Interaction Engine 1.0: Object Interactions, UI Toolkit, Handheld Controller Support, and More

Leapmotion

As humans, we are spatial, physical thinkers. From birth we grow to understand the objects around us by the rules that govern how they move, and how we move them. These rules are so fundamental that we design our digital realities to reflect human expectations about how things work in the real world. At Leap Motion, our mission is to empower people to interact seamlessly with the digital landscape.

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Tokyo Game Show’s Impressive Sword Slinging VR Game Is Coming To E3

UploadVR Between Realities podcast

Last September a mysterious warrior stole the heart of the VR community with an amazing demo at the Tokyo Game Show that perfectly encapsulated the joys of VR gaming. Now that demo is coming to E3. You can see the brave soldier we’re talking about below. A girl dressed up with a cape took on a gigantic titan inside the HTC Vive and managed to look like a real life superhero in doing so.