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Oculus ‘Designing for Hands’ Document Introduces Best Practices for Quest Hand-tracking

Road to VR

Hand-tracking on Quest rolled out as an experimental feature in late 2019, but Oculus is letting it gestate before it will accept third-party apps with hand-tracking. In the meantime, the company has published fresh developer documentation which establishes best practices for working within the limitations of Quest hand-tracking.

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‘Half-Life: Alyx’ Update Adds New Weapon & Example Content for Workshop Modding

Road to VR

which adds an example weapon to the game’s Workshop modding tools, allowing modders to experiment with bringing new weapons to the game. The update also includes improvements to the Workshop tools, including more example content for animation, audio, and shaders, along with new documentation. Replacing Sounds.

Examples 264
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Emerging Technologies Achievable Through The Cloud: 4 Practical Examples

ARVR

the top 4 practical examples of technologies achievable through the cloud in 2020. For instance, at the most fundamental level, businesses can automate how they receive and sort documents through document management, to automating entire workflows including delivery pipelines and testing updates in a controlled cloud environment.

Examples 130
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How to use Oculus Test Users to log in on multiple Oculus Quests for sideloading without the need of a Facebook account

The Ghost Howls

The cases of people banned from Facebook for having used the same account on two headsets at the same time are a clear example of one of these problems. This solution is called Oculus Test Users: let me show you what they are and how you can use them. All you need to know on Oculus Test Users – Video.

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3 Impressive WebVR Examples Worth Checking Out With Firefox’s New Support for Vive and Rift

Road to VR

Here’s three examples worth checking out. Since WebVR is new (and free), much of what’s out there is still very much demo and experimental content, but several exceptional examples demonstrate why we should all be excited for the possibilities of VR on the web. Know any others that people should check out?

Examples 236
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How to use Oculus Spatial Anchors in Unity to add persistent virtual objects to your physical world

The Ghost Howls

Fasten your seatbelts because today I’m going to publish for you an amazing new tutorial, this time on Oculus Spatial Anchors, a new experimental feature added to the Oculus SDK. Oculus Spatial Anchors in Unity: video tutorial. Oculus Spatial Anchors. Oculus has just added Spatial Anchors to its SDK.

Unity 449
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Oculus Details ‘Buffered Haptics’ for Advanced Haptics on Touch Controllers

Road to VR

Oculus has added new documentation to their developer knowledge base detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers. SEE ALSO Oculus Touch Insides Revealed in Detailed Teardown.

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