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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

I had some wonderful ideas of Mixed Reality applications I would like to prototype, but most of them are impossible to do in this moment because of a decision that almost all VR/MR headset manufacturers have taken: preventing developers from accessing camera data. How to preserve privacy then?

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Inside Leap Motion: 5 Hands-On Tips for Developing in VR

Leapmotion

From gaming to big data, virtual reality gives us the chance to build and explore whole new worlds beyond the screen. Plasma Ball VR stays at a comfortable distance while being controlled by your hands, using tracking data combined with raw image passthrough. Even if some gestures don’t impact the data at all (e.g.

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Reach into the Digital World: Getting Started with Leap Motion @ HackingEDU

Leapmotion

At Leap Motion, we believe that the next wave of technological interfaces will rely on the original human operating system: your hands. Whether you’re giving people the power to grab a skeleton , reaching into a human heart , or teaching anyone how to program , hands are powerful. Defend Against Zombies, Learn How to Code.

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How to Upgrade to the Orion Core Unity Assets

Leapmotion

Delete the current Leap Motion assets from your project. Also responsible for doing the conversion from the Leap Motion coordinate space to the Unity coordinate space. Acquires hand representations from HandPool, and drives them using frame data acquired from LeapProvider. Import the new assets into your project.

Unity 28
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Quick Switch is Here! Swipe Between VR and the Real World in Unity

Leapmotion

We engineered Quick Switch through a separate plugin, using the actual image passthrough data to control the “quick switch” transition. This means it won’t interfere with any applications using traditional Leap Motion tracking. How to use it. Ready to get started? The post Quick Switch is Here!

Unity 33
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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

Ultraleap Hand Tracking – Ultraleap Leap Motion controller. Progress indicator – Visual indicator for conveying data process or operation. Oculus (Unity 2019.3 or newer) – Oculus (now Meta) Quest. OpenVR – Windows Mixed Reality headsets, HTC Vive , and Oculus Rift. Mobile VR – iOS and Android.

Unity 85
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The Ghost Howls’s VR Week Peek (2019.07.15): Apple kills its AR glasses, Oculus full-steam ahead on 2nd gen VR and much more!

The Ghost Howls

In all of this, someone has created the design for a Leap Motion mount for the Index that exploits the frunk. How to use Vive Wireless Adapter with a laptop. The great VR innovator Steven Sato has explained everyone in a blog post how to use the Vive Wireless Adapter with a laptop computer. Very interesting.

Apple 167