Leap Motion + iClone 7 for Professional Animation

Leapmotion

Animate from fingers to forearms with @LeapMotion and Reallusion iClone 7 for professional motion capture animation. This week we’re excited to share a new engine integration with the professional animation community – Leap Motion and iClone 7 Motion LIVE.

6 Principles of Leap Motion Interaction Design

Leapmotion

In the process of building applications and various UX experiments at Leap Motion, we’ve come up with a useful set of heuristics to help us critically evaluate our gesture and interaction designs. Are there obvious conditions that define the motion?

Holovis Uses Giant Robot Arms for Intense VR Motion Simulated Experiences

Road to VR

The technology claims to offer the rider genuine interactivity and ‘complete agency’ over the experience, including real-time control of the motion profile. The post Holovis Uses Giant Robot Arms for Intense VR Motion Simulated Experiences appeared first on Road to VR.

Under the Hood: The Leap Motion Hackathon’s Augmented Reality Workspace

Leapmotion

Early last month, Leap Motion kicked off our internal hackathon with a round of pitch sessions. At Leap Motion, we spend a lot of time experimenting with new ways of interacting with technology, and we often run into the same problem. Leap Motion.

Reach into the Digital World: Getting Started with Leap Motion @ HackingEDU

Leapmotion

At Leap Motion, we believe that the next wave of technological interfaces will rely on the original human operating system: your hands. LA Hack Finalists Armateur: Robotic Arm + Leap Motion + Bluetooth. Getting Started with Leap Motion.

‘OpenVR Recorder’ is a Powerful Tool for Capturing Tracking and Input Data

Road to VR

Jasper Brekelmans, a Netherlands-based 3D tech artist, has recently released a motion capture tool offering an easy way to record OpenVR tracking data from headsets, motion controllers and Vive Trackers for both Vive and Rift setups.

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#BuildYourNorthStar Workshop Brings AR to Life in 48 Hours

Leapmotion

In support of the event, our team donated Leap Motion Controllers. Our CTO David Holz and engineer/ AR tennis champion Jonathon Selstad joined the workshop, along with former Leap Motion engineer Adam Munich.

AR+VR Weekly: Slump in AR+VR headsets, Leap Motion AR table tennis demo and no-go to Xbox VR/MR

AWE Blog

In addition to keeping you up-to-date on the top AR+VR news, funding activity, and launch announcements, here are there three stories you need to know: IDC releases new AR+VR headset numbers, Leap Motion demos Project North Star and Microsoft says no to Xbox VR/MR. Meanwhile, Leap Motion released a new demo of its open-source AR headset, Project North Star, in action playing a game of augmented reality table tennis. .

#ScreenshotSaturday Challenge: Alien Spiders and Data Pools

Leapmotion

From data diving and spider splatter to haunted houses, jet flight, and space explosions, here are the very best #3DJam screenshots and videos on Twitter! The post #ScreenshotSaturday Challenge: Alien Spiders and Data Pools appeared first on Leap Motion Blog.

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Thomas Street’s UI Exploration with the Oculus Rift and Leap Motion

Leapmotion

We all grew tired of talking about how we wanted to explore VR development, so we allocated several weeks to tinkering with the Oculus Rift and Leap Motion — staffing one full-time developer and a few designers part-time. Leap Garden. Leap Motion UI summary.

Reaching into 3D Data, Exploring CAD Designs, Virtual Meetings, and More

Leapmotion

As part of our 3D Jam spotlight series, here are 17 utility demos that let you reach into a sea of data and extract its insights, explore a CAD prototype before committing it to a 3D printer, meet with people from around the world, and more. Leap Commander. Leap Opticals.

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Designing the Widgets Event and Data-Binding Model

Leapmotion

At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. This time around, I’ll talk a bit about how we handled integrating the UI Widgets into the data model for Planetarium , and what this means for you.

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Widgets 2.1.0: Featuring Dial Picker + Data Binding

Leapmotion

introduces the Dial Picker Widget and data binding model, along with several performance optimizations. Data binding layer. also introduces a data binder to Widgets, so that they can be easily and robustly integrated into your existing data models: Without modifying existing code, developers can bind public variables (or properties, or methods) in their classes to one or more Widgets! Featuring Dial Picker + Data Binding appeared first on Leap Motion Blog.

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Mirrorworlds

Leapmotion

A consultant uses overlaid scan data to advise a surgeon in a remote operating theatre. That’s the brief we’ve been working on at Leap Motion Design Research. The post Mirrorworlds appeared first on Leap Motion Blog. Virtual reality. Augmented reality.

Beyond Flatland: User Interface Design for VR

Leapmotion

At Leap Motion, we’ve been experimenting internally with a range of different interfaces that are part of the user. Try the basic menu demo from our gallery, or the new Force-Directed Graph to see how you could interact with data in VR.

This is Your Brain. This is Your Brain in VR.

Leapmotion

Leap Motion is a great tool for this.”. The connectivity graphs are computed from Diffusion Tensor Imaging tractography data processed with Diffusion Toolkit / Trackvis and Brain Connectivity Toolbox. Download it here in the Leap Motion Developer Gallery.

Redesigning Our Unity Core Assets: New Workflow and Architecture for Orion

Leapmotion

Leap Motion’s new Orion software represents a radical shift in our controller’s ability to see your hands. We started with a brand new LeapC client architecture for streamlined data throughput from the Leap service into Unity.

Introducing Orion: Next-Generation Hand Tracking for VR

Leapmotion

A lot has been going on behind the scenes here at Leap Motion. In many ways it has, but in many ways we’re still separated from the vast worlds of data trapped behind glass screens. It comes with a huge increase in the general capabilities of our tracking technology and a profound shift in the reliability guarantees of markerless motion tracking systems. Because the shift is so stark, we’re making the software available today for Windows on the Leap Motion Controller.

Open Source Augmented Reality?

VRGuy

Examples of such peripherals could be head trackers, hand and finger sensors (like Leap Motion and SoftKinetic), gesture control devices (such as the Myo armband and the Nod ring), cameras, eye trackers and many others. Of course, each of these devices may report data differently.

VR Design Guide

Leapmotion

From there, the opportunities to expand a user’s understanding of data are endless. In the context of motion controls, good affordance is critical, since it is necessary that users interact with objects in the expected manner. Restrict Motions to Interaction.

Unlocking New Hands in the Unity Core Assets: Part I

Leapmotion

In rebuilding our Unity developer toolset from the ground up , we started by rearchitecting the interfaces that receive data from the Leap Motion device. scripts to work with Leap Motion Orion tracking and to improve workflow for 3D mesh hands.

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Summoning and Superpowers: Designing VR Interactions at a Distance

Leapmotion

One of the core design philosophies at Leap Motion is that the most intuitive and natural interactions are direct and physical. This single motion action to select and summon was more efficient than two discrete motions, though they offered more control.

Could VR Transform the World of 3D Animation?

Leapmotion

The department had done quite a bit of animation interface design with Leap Motion and and 2D screens, so he said maybe I could do the same, but this time with the Oculus Rift.”. appeared first on Leap Motion Blog.

Scaffolding in VR: Interaction Design for Stacking and Assembly

Leapmotion

Check out our results below or download the example demo from the Leap Motion Gallery. The advanced hand-based physics layer of the Leap Motion Interaction Engine makes the foundational elements of grabbing and releasing virtual objects feel natural.

Take a Meditative VR Journey + 16 More VR Demos

Leapmotion

At expos like VRLA, I got to see what a powerful pairing the Leap Motion Controller and Oculus are and believe there is still so much left to explore!”. Leap Fighter. Strap on your Oculus and beat down a virtual Mexican wrestler with Leap Fighter. “It

Redesigning Our Unity Core Assets Part II: New Features in 4.1.0

Leapmotion

This is the fourth release since the previous installment in this series , when we shared some background on the ground-up re-architecting of our hand data pipeline. When you do this, the iHandModel component in the model prefab receives a default Leap hand pose.

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Twist the Gears of a Massive VR Music Engine with Carillon

Leapmotion

Using technology like the Leap Motion Controller allows us to use our hands to directly engage virtual instruments, from the plucking of a virtual string to the casting of a sonic fireball. Testing with the Oculus Rift and the Leap Motion Controller within Unreal has been pretty fun.

11 New #3DJam Demos: Droids and Discovery

Leapmotion

I’ve been using Unity for over 5 years for developing 3D simulations and virtual world applications, data visualization solutions, and more recently for game projects.”. They form part of the unofficial Leap Motion Jp developers group. LEAPing into Accessibility.

The Evolution of Arm HUD

Leapmotion

At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. As an interaction engineer here at Leap Motion, I built the Arm HUD for the Planetarium. The post The Evolution of Arm HUD appeared first on Leap Motion Blog.

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Quick Switch is Here! Swipe Between VR and the Real World in Unity

Leapmotion

We engineered Quick Switch through a separate plugin, using the actual image passthrough data to control the “quick switch” transition. This means it won’t interfere with any applications using traditional Leap Motion tracking. To integrate Quick Switch, Leap Motion, and the Oculus Rift into a new Unity3D application, just drag the QuickSwitchPlayerController into your scene and delete the old “main camera.”

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Soccer Balls and Galaxies: David Holz on the Future of VR, Inputs, and Sensors

Leapmotion

Last week at Vision Summit , Leap Motion CTO David Holz talked about the rapidly emerging future of VR technologies and what it means for human experience. He just happened to be in the process of selling his second company and we decided to join forces and make Leap Motion.

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What Would a Truly 3D Operating System Look Like?

Leapmotion

Jody Medich is a UX designer and researcher who believes that the next giant leap in technology involves devices and interfaces that can “speak human.” As participants add data to the wall, sticky notes appear in thematic groupings spatially across the board.

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Introducing Planetarium: The Design and Science Behind Our VR Widgets Showcase

Leapmotion

At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. The same effect, in fact, we use to detect depth with the Leap Motion Controller.) If you’re interested in the data, you’re welcome to dig into the spreadsheet.

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New Unity Module for User Interface Input

Leapmotion

One of the goals of our module releases is to provide you with the tools for interpreting and using hand tracking data to make building hand-enabled experiences faster and easier. Set up a Leap Camera Rig normally by dragging in an LMHeadMountedRig prefab from the Unity Core Assets.

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12 Explosive Sci-Fi Games

Leapmotion

C0NFL1CT features a natural movement locomotion system that did not induce motion sickness and lets the player move in any direction, while requiring only 4 square meters of free space and the Oculus Rift DK2 headset.”. The post 12 Explosive Sci-Fi Games appeared first on Leap Motion Blog.