Ultrahaptics Buys Finger Tracking Company Leap Motion


Ultrahaptics announced a “strategic deal” with hand tracking company Leap Motion to combine their startups and technologies. Some head-mounted displays include USB ports which can connect to Leap Motion sensors for integrated hand tracking.

Leap Motion’s North Star is the DK1 of AR: hands-on preview and how to buy it!

The Ghost Howls

You probably have heard about Leap Motion’s Project North Star , that should be able to offer people affordable augmented reality. There are some typical questions that arise in the mind of the AR enthusiasts of the world: how is it? Is it easy to assemble one?

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Your Hands are Controllers in Leap Motion’s Interaction Engine


Leap Motion just dropped a major upgrade—Interaction Engine 1.0—to to immerse your mind and hands in VR. Last year, digital-physical interaction pioneer Leap Motion released an early access beta of Interacton Engine. So how does it work?

Exclusive: Leap Motion Explores Ways to Make Controller-free Input More Intuitive and Immersive

Road to VR

There’s an intuitive appeal to using controller-free hand-tracking input like Leap Motion’s ; there’s nothing quite like seeing your virtual hands and fingers move just like your own hands and fingers without the need to pick up and learn how to use a controller.

Leap Motion Jumps Into AR With Project North Star Headset/Platform


Over the past five or so years Leap Motion has been pushing hand-tracking VR forward with its controller-free sensor. Many see hand-tracking as the ideal way to interact with content, and basic finger and gesture recognition can already be seen in AR kits like Microsoft’s HoloLens (though the upcoming Magic Leap One will use a remote-like controller). Project North Star intends to bring us closer to that future. AR VR Industry News leap motion

Walmart Brings Tricked Out ‘How to Train Your Dragon’ VR Experience to Select Stores

Road to VR

Participants then don HP Windows VR headsets outfitted with Leap Motion sensors, and sit in specialized Positron Voyager motion chairs powered by the HP VR backpack. SEE ALSO Walmart to Launch Nation-wide VR Training Program with Over 17,000 Oculus Headsets.

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How Sound Design Can Add Texture To A Virtual World


Explorations in VR Design is a journey through the bleeding edge of VR design – from architecting a space and designing groundbreaking interactions to making users feel powerful. When it comes to depth cues, stereoscopic vision is a massive improvement on traditional monitors.

How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

Welcome to 2020! I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions!

Interaction Sprints at Leap Motion: Exploring the Hand-Object Boundary


Physical interaction design for VR starts with fundamentally rethinking how objects should behave. Click To Tweet When you reach out and grab a virtual object or surface, there’s nothing stopping your physical hand in the real world. How do you grab a virtual object?

15 things to keep in mind if you have to showcase your VR game in China

The Ghost Howls

As I always do, I would like to share these lessons with you , so that if you will ever have to go to exhibit in China, you will be prepared. Let’s start: what are my pieces of advice if you have to showcase your game in China? Translate your game to Chinese.

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Leap Motion tracking v4 sample apps show how Virtual Reality UX should be made

The Ghost Howls

This is because Leap Motion has announced its v4 version of the tracking runtime and with it three demos to showcase the new tracking functionalities: Cat Explorer, Particles, and Paint. Fast explosion of the cat: you are a monster to do this to the poor Whiskey.

Leap Motion VR Support Now Directly Integrated in Unreal Engine


Now officially integrated in Unreal Engine 4.11 , getnamo’s independent plugin for Leap Motion makes it faster and easier than ever to integrate Leap Motion Orion into your VR projects! Visit developer.leapmotion.com/unreal to get started.

6 Principles of Leap Motion Interaction Design


In the process of building applications and various UX experiments at Leap Motion, we’ve come up with a useful set of heuristics to help us critically evaluate our gesture and interaction designs. Be sure to check out our quick guide to human-driven UX design.)

Exclusive: Scaffolding in VR – Interaction Design for Easy & Intuitive Building

Road to VR

Imagine being able to assemble weightless car engines, arrange dynamic virtual workspaces, or create imaginary castles with infinite bricks. Barrett is the Lead VR Interactive Engineer for Leap Motion. Martin is Lead Virtual Reality Designer and Evangelist for Leap Motion.

From Orion to Mobile VR: Leap Motion in 2016


As we look to CES and beyond, it’s also a good time to look back. This week @LeapMotion will be at @CES w/ their next-gen reference design Click To Tweet. Click To Tweet Leap Motion goes mobile. But to make that happen, you need a more natural interface.

Design Sprints at Leap Motion: A Playground of 3D User Interfaces


As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to wand-style controllers and fully articulated hand tracking – so too are the virtual user interfaces we interact with. From Flat Screens to VR Interfaces. A kind of lock to key metaphor.

Design Sprints at Leap Motion: Building a Sculpture Prototype with the Graphic Renderer


Learn how to optimize your #VR project for the next generation of mobile VR experiences. Click To Tweet The Leap Motion Interaction Engine lets developers give their virtual objects the ability to be picked up, thrown, nudged, swatted, smooshed, or poked.

Reach into the Digital World: Getting Started with Leap Motion @ HackingEDU


At Leap Motion, we believe that the next wave of technological interfaces will rely on the original human operating system: your hands. Whether you’re giving people the power to grab a skeleton , reaching into a human heart , or teaching anyone how to program , hands are powerful.

Exclusive: Designing Single-handed Shortcuts for VR & AR

Road to VR

For new computing technologies to realize their full potential they need new user interfaces. Barrett is the Lead VR Interactive Engineer for Leap Motion. Martin is Lead Virtual Reality Designer and Evangelist for Leap Motion. How quickly must it be completed?

Exclusive: Summoning & Superpowers – Designing VR Interactions at a Distance

Road to VR

As part of its interactive design sprints, Leap Motion , creators of the hand-tracking peripheral of the same name, prototyped three ways of effectively interacting with distant objects in VR. Barrett is the Lead VR Interactive Engineer for Leap Motion.

Exclusive: Validating an Experimental Shortcut Interface with Flaming Arrows & Paper Planes

Road to VR

After some experimentation, we converged on a palm-up pinch to open a four-way rail system. Today we’re excited to share the second half of our design exploration along with a downloadable demo on the Leap Motion Gallery.

Design Sprints at Leap Motion: Crafting Reactive Behaviors with the Interaction Engine


strLast time, we looked at how an interactive VR sculpture could be created with the Leap Motion Graphic Renderer as part of an experiment in interaction design. The Leap Motion Interaction Engine provides the foundation for hand-centric VR interaction design.

Building a Playground of 3D User Interfaces


As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to controllers and fully articulated hand tracking – so too are the virtual user interfaces with which we interact. At Leap Motion, our team is constantly pushing the boundaries of our interactive VR toolkit. Recently, we created a VR sculpture prototype to explore its performance and usability. From Flat Screens to VR Interfaces. Your finger starts to push the button.

Unity Core Assets 101: How to Start Building Your VR Project


With the Leap Motion Unity Core Assets and Modules , you can start building right away with features like custom-designed hands, user interfaces, and event triggers. Each section includes links to more information, including high-level overviews, documentation, and examples.

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The Alignment Problem: How to Position Cameras for Augmented Reality


To scale or not to scale? When it comes to augmented reality, the right camera alignment and scale are absolutely essential to bridging the gap between real and virtual worlds. The biological cameras are your eyes, and their separation varies from person to person.

How to Upgrade to the Orion Core Unity Assets


Along with major performance improvements and an improved workflow, you also now have access to the first of many add-on modules. There’s never been a better time to upgrade from the older Unity assets for V2 tracking, so we put together a quick guide to show you how.

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4 Design Problems for VR Tracking (And How to Solve Them)


As an optical motion tracking platform , the Leap Motion Controller is fundamentally different from handheld controllers in many ways. Here are 4 tips to designing for the controller’s unique strengths, while avoiding common pitfalls.

Project North Star is Now Open Source


At Leap Motion, we envision a future where the physical and virtual worlds blend together into a single magical experience. At the heart of this experience is hand tracking, which unlocks interactions uniquely suited to virtual and augmented reality.

Explorations in VR Design


Over the next few months, we’re going to explore every aspect of VR/AR design. How to architect a space. How to design groundbreaking interactions. And how to make your users feel powerful.

What Makes a Spoon a Spoon? Form and Function in VR Industrial Design


Martin Schubert is a VR Developer/Designer at Leap Motion and the creator of Weightless and Geometric. In architecture school, we had many long discussions about things most non-designers probably never give much thought to. Is it the size, able to be held in one hand?

VR Design Guide


In both cases, developers need to overturn many longstanding ideas that have served them well for traditional PC setups. It’s also an incredible opportunity – the chance to experiment and create in ways that previously existed only in the pages of science fiction.

The Goggles… They Do Something!


From building 3D scenes to designing object interactions, depth and distance are an essential part of VR design. As human beings, we’ve evolved very strong fear responses to protect ourselves from objects flying at our eyes. Leap Motion VR Design Best Practices.

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3 Robots About to Break Into Your Everyday Reality


At Leap Motion, we’ve seen our fair share of impressive motion-controlled robots that will one day bring about the robocalypse. (We’re We caught up with Alex earlier this week to ask about his vision for the project. We can’t wait to see how Babbage’s journey progresses.

Designing for Orion Tracking: A Quick Guide


Explorations in VR Design is a journey through the bleeding edge of VR design – from architecting a space, to designing groundbreaking interactions, to making users feel powerful. Last week, we saw how interactive design centers on human expectations.

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What Do VR Interfaces and Teapots Have in Common?


As a human, you’re not born with an intuitive knowledge of what a teapot does, or how to use it. This means that its physical appearance guides how you use it. In the real world, we never think twice about using our hands to control objects. We instinctively know how.

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Unlocking New Hands in the Unity Core Assets: Part I


In rebuilding our Unity developer toolset from the ground up , we started by rearchitecting the interfaces that receive data from the Leap Motion device. Most recently, we’ve moved another step up our stack to the code that drives the 3D models themselves.

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Build-a-Button Workshop: VR Interaction Design from the Ground Up


From the mouse and touchscreen, to hand tracking platforms like the Leap Motion Controller, the design of UI elements like the humble button is shaped by the hardware and how we use it. In VR, every interactive object should respond to any casual movement.

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