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Viveport Streaming review and comparison with Oculus Link

The Ghost Howls

I made various tests and so I can not only review it, but also compare it with its competitor solution, the Oculus Link. I made a nice video where I present to you: How to activate Viveport Streaming; Me playing SuperHot and Beat Saber with it; A video on controllers tracking; My opinion about it. Tracking & latency.

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Oculus Quest Passthrough MR Hands-On Impressions

The Ghost Howls

After Venice VR Expanded has come to an end, I have finally had the time to experiment with Oculus Quest AR Passthrough. What is impressive on the good side is instead the stability of the tracking : we all know that Oculus Insight is the best in class tracking solution among VR headsets, and in AR this is even more important.

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Plexus Unveils VR/AR Gloves Compatible With Major VR Controllers

VRScout

Developed as part of Y Combinator’s most recent class of start-ups, Plexus Immersive Corp’s haptic gloves are an intuitive new solution to VR & AR control that utilize a generous selection of compatible baseplates to work cooperatively with most major VR controllers. Wireless: 2.4GHz Custom Low Latency Protocol.

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1 Month Review of my oculus

ARVR

After using oculus for Development, Playing games, socialising and for fitness. Games: The first thing I did in Oculus was to play the over hyped BeatSaber. Gaming in any VR would give you an immersive experience and oculus joins the list of one among. Oculus is worth the money for playing games. Unity-tutorial ?—?

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New Quest Rendering Tech Promises Massive Gains in App Performance

Road to VR

While similar to the Asynchronous Spacewarp tech available to Oculus PC apps, Meta says Application Spacewarp will produce even better results. It’s even harder if they want to use the 90Hz or 120Hz display modes (which make apps look smoother and reduce latency). Developer Control. Lower Latency Than Full Framerate.

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Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

UploadVR Between Realities podcast

Over the past three years, Melbourne, Australia-based startup Zero Latency has been refining its multiplayer virtual reality arcade platform, which currently has three playable games for up to six players with plans to add eight-player support by the end of this year. Hands-on With Zero Latency.

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Facebook is Unlocking AR Capabilities for Developers on Quest 2

Road to VR

Facebook announced today that an upcoming update to the Quest development SDK will include experimental support for a Passthrough API which will allow Unity developers to build AR experiences and features into apps on Quest 2.

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