article thumbnail

How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

AR and VR are gearing up for a giant leap forward thanks to advancements in eye-tracking technology. Graphics often appear artificial, and can be harsh on the eyes due to low resolution and slow frame rates. Eye-tracking systems, which monitor eye movements in real time, promise to change this.

article thumbnail

SIGGRAPH 2017: Neurable Lets You Control A Virtual World With Your Mind

UploadVR Between Realities podcast

I’ve used my eyes to interact with a virtual world before, but startup Neurable just enhanced that experience by reading my thoughts too. This is combined with eye-tracking technology from German firm SMI, which may have just been acquired by Apple. In the video above you can see each of the objects flash.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

PlayStation VR 2 Coming 2023 – Everything We Know

VRScout

That said, the company has shared a list of specs for the device, revealing a handful of exciting features like eye-tracking, passthrough view, and headset haptics. 4 embedded cameras for headset and controller tracking? IR camera for eye tracking per eye Feedback? Credit: Sony.

article thumbnail

Valve, SMI and Tobii Preview VR’s Eye Tracking Future In HTC Vive

UploadVR Between Realities podcast

Dinosaur kicking for $300 is certainly funny, but it’s also a great example of a broad effort by developers and hardware manufacturers to make virtual worlds more responsive to human behavior. A look inside a headset with eye tracking from Tobii. Higher Resolution Headsets May Need Eye Tracking.

article thumbnail

Watch: Tobii Reveals Vive VR Eye Tracking Examples, Including ‘Rec Room’

Road to VR

After hyping everyone up recently with a short teaser video, eye-tracking specialists Tobii have revealed more details and video examples their eye tracking in action at GDC, including integration with social VR application Rec Room. We’re trying to dig up more details at GDC this week.

article thumbnail

PSVR 2 Review – Sony Takes Several Steps Forward for Consumer VR

Road to VR

With PSVR 2, Sony is not just improving on the prior headset, it’s also raising some bars for consumer headsets overall as the first device in its class to bring eye-tracking, HDR, and new haptic capabilities to the market. Read on to find out.

Sony 345
article thumbnail

From Brain-Computer Interfaces To Digital Humans: How These Technologies Are Bringing Us Closer To The Metaverse

VRScout

Technology can augment the world around us, it can enhance the human experience, our capabilities, and also extend our reality to digital and virtual worlds. In June 2019, CTRL-Labs acquired patents from Myo, a similar wearable created by North that enables control of robotics and PCs via gestures and motion.