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Gaining Behavioural Insight with Eye-Tracking VR Tech

Tech Trends VR

Companies can now track where a users’ gaze wanders and use that data to design fine-tuned experiences. Eye-tracking technology is nothing new in itself, but it is gaining rapidly both in scope and popularity as immersive virtual experiences become more widely used both in business and leisure contexts.

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Nreal Debuts Hand and Eye Tracking SDK Update

XR Today - Mixed Reality tag

This Tuesday, Nreal unveiled a hand-tracking update to its augmented reality (AR) software development kit (SDK) for the Chinese company’s lineup of smart glasses, including new controller support and eye tracking options. AI+AR = our new Hand Tracking API. Eye tracking. Core NRSDK Updates.

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7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

Eye tracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. All VR interfaces will change with the introduction of eye tracking, becoming more intuitive. Let’s talk a bit about eye tracking. Yes, it is! Hello 7Invensun!

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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Understanding the MRTK-Unity Toolkit for MR Developers. UI controls.

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First look at Apple Vision Pro development in Unity

The Ghost Howls

After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. The development packages are usable only by people having Unity Pro or Enterprise, but the documentation is publicly available for everyone to see. PC), it can be built and deployed on all other platforms (e.g.

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Hands-On With Rewind’s Eye-Tracking Shooter, ‘Project Falcon’ for FOVE 0

UploadVR Between Realities podcast

When the UK-based VR studio, Rewind, asked me if I wanted to come and see a demo of its eye-tracking tech demo for the upcoming FOVE 0 headset, I was intrigued. Project Falcon , as this new demo is called, is an on-rails first-person shooter that uses eye-tracking as an aiming system for noisy machine guns and explosive rockets.

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What’s Behind Facebook’s Metaverse Play? Part II

AR Insider

For example, PCs are defined by the ways we control them, such as keyboard and mice. The same goes for mobile (touch and voice) and gaming (controllers). We’re talking voice, hand tracking and eye tracking, all of which exist today in various forms. But the next step is neural interfaces.

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