Remove AR Remove Controllers Remove Motion Capture Remove Oculus
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Dedicated AR and VR Accessories Manufacturers

ARPost

However, there are some great AR and VR accessories out there that can make an XR experience more immersive, more practical, or better suited to a specific task. You’ve read our list of AR glasses. Now get ready for the ARPost guide to AR and VR accessories, peripherals, and modifiers. And, who’s to argue? SenseGlove.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Some of its features are: 2,160 × 2,160 resolution per eye 90Hz framerate 4-cameras inside-out tracking (like the Quest) Touch-like controllers with Knuckles-like finger-sensing Face tracking Hips tracking (for better orientation in games) Integration with SteamVR games Wireless add-on. Other relevant news.

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The XR Week Peek (2021.08.23): Facebook launches Horizon Workrooms, Intel announces its graphics cards, and more!

The Ghost Howls

To write, you have to take your controller upside-down, so you can use it as a big pen. On the other side, as an indie, I have also to remark that as usual, Facebook is competing with successful companies (like ENGAGE or Spatial ) that are in its own app ecosystem. Audio AR allows for interesting applications.

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Apple VR glove tracks movement of individual fingers

Hypergrid Business

Patent and Trademark Office just published a patent application from Apple for a VR glove made with smart fabric that will be capable of this fine-level motion capture. The glove should work with VR and AR and allow the user to touch, feel, and hold virtual objects in their hand. Image courtesy Patently Apple.).

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

So, are you ready? HTC has finally revealed the price of the Vive Pro : it will cost $799 just to have the headset (no controller and no base stations, so you must already have a Vive 1 kit) and will be available for pre-orders since April, 5th. Oculus Go showcased. The Oculus Go (Image by Oculus).

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VRLA’s John Root on AR, Privacy, & eSports in VR

Road to VR

I had a chance to walk the showroom floor of VRLA 2017 with Root where he took me on a guided tour through the history of VRLA, his thoughts on AR, using VR for film production, the future of privacy in AR/VR, as well as why he is interested in seeing where eSports in VR is headed. VR/AR expert and futurist Charlie Fink.

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The Yang and the Yin of Immersive Storytelling with Oculus’ Yelena Rachitsky

Road to VR

Yelena Rachitsky is an executive producer of experiences at Oculus, and she’s been inspired by how interactive narratives have allowed her to feel like a participant who is more engaged, more present, and more alive. The future of VR storytelling will be immersive and interactive. Ready Player One is definitely worth seeing.

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