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Spatial Beats: Apple VR, Google Poly & LBVR Hangs On

AR Insider

How many XR headsets is Apple working on, and when can we get our hands one them? Finally, why in the name of the geek gods is Google shutting down Poly? Google’s own Tilt Brush, an important content creation tool, relies on Poly. Tilt Brush co-creator Patrick Hackett just left Google, too. See his books here.

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The XR Week Peek (2024.01.16): Apple prepares the launch of Vision Pro, Sony announces MR headset, and much more!

The Ghost Howls

After the announcement of the release date of the Apple Vision Pro, the whole community is just waiting for its preorders to open up this Friday. The headset will be sold in physical stores and on the Apple website. Analyst Ming-Chi Kuo says that Apple has only 60–80K units available at this time , so most likely they’ll go sold out.

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The XR Week Peek (2024.03.12): Apple aims at a $1500 Vision device, Plutosphere shuts down, and more

The Ghost Howls

Top news of the week (Image by Apple) Apple aims at a $1500 Vision device Let me tell you what have been the main pieces of news about the Vision Pro I’ve found this week. First of all, Apple has updated the runtime VisionOS to version 1.1, It’s basically a book. bringing many quality-of-life improvements. I’m impressed.

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Spatial Beats: Oculus, Google & Snap

AR Insider

This week, we look at tech stocks, Quest 2’s continued rise, Google’s VR sunsetting, and horsing around with Snapchat See the full roundup below. The CEO said they have but one competitor, Apple, which hasn’t yet announced any XR, AR or VR, products. What is up with Google and XR? See his books here.

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The XR Week Peek (2022.11.14): Meta lays off 11,000 people, Apple works on some sort of “metaverse”, and more!

The Ghost Howls

This time we will talk about haptics in XR with some celebrities in the field like Guido Gioioso from Weart, Ashley Huffman from TitanHaptics, and Joe Michaels from HaptX. Apple is working on some sort of metaverse, and its headset is entering mass production. This is clearly the beginning of Apple’s entrance into the Metaverse.

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Michael Hoffman (IQXR) on Solving the Hard Problems for Enterprises

The AR Show

Earlier in his career, Michael worked in software engineering roles at Google, Nike, and several startups. We also discuss: - the rationale and corporate strategy for building open source solutions, - the role of AI in accelerating software and content development, - the art of the AI prompt, and - how Apple Vision Pro accelerates the market.

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A History of Haptics: Electric Eels to an Ultimate Display

HaptX

At HaptX, we periodically speak to leading experts in haptic technology, its history, and its applications. Archer, recently curated a special issue in the journal New Media & Society focused on haptics, which is now available for purchase through Sage Journals. A History of Haptics: The Birth of a New Language.

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