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Editorial: Apple Vision Pro is a mix of innovation, and year-2016 VR, for a hefty price. But…

The Ghost Howls

If we exclude the 3D memory thing, all the rest are use cases that we can date to 2016 maybe. 2016 or 2023? Among the examples, I’ve said Disney… and in fact, Disney has been the first announced content partner. The headset is strongly focused on 2D media consumption: watching movies, series, and sports shows.

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‘Pokémon GO’ Developer Niantic Acquires WebAR Company 8th Wall

Road to VR

million in funding since its founding in 2016, according to Crunchbase. While Niantic’s Lightship SDK is designed to integrate with the popular game engine Unity—and ultimately produce standalone app-based experiences—the company’s acquisition of 8th Wall expands its toolset to cover web-based AR content as well.

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STYLY makes creation and distribution of cross-platform XR content easy

The Ghost Howls

In the first instance, a creator familiar with Unity and 3D modelling softwares can create an XR scene and then upload to STYLY through our Unity Plugin , where a multiformat version of the scene will automatically be created and hosted, allowing anyone to view the scene using a VR HMD, AR smartphone or even WebXR through their browser.

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Google Responds to Developer Concerns About Long-term Commitment to Android XR

Road to VR

While StadiaGoogle’s short-lived cloud game streaming serviceis probably the most recognizable example in recent years, the XR industry already has first-hand experience with the practice. Google Daydream, announced back in 2016 , was Google’s first attempt at entering the XR space proper.

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Google Announces New Tools to Develop High-performance Daydream Apps

Road to VR

During the opening presentation at today’s Unity Vision Summit, Nathan Martz, Developer Platforms Product Manager at Google, took to the stage to talk about new tools that the company is releasing to help developers create high-performance apps for Daydream, Google’s high-end Android VR platform. Photo courtesy Unity Technologies.

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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The Mixed Reality Toolkit (MRTK) by Microsoft is an open-source toolkit that has been around since the HoloLens was first released in 2016. Understanding the MRTK-Unity Toolkit for MR Developers. Microsoft-driven MRTK-Unity is a suite of components and capabilities used to speed the creation of cross-platform MR applications in Unity.

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Unity Planning To Release In-VR Authoring Tool Next Month

UploadVR Between Realities podcast

We’ve seen Unity’s impressive in-VR authoring tool a few times throughout 2016, with no real clue of when it’s coming. An experimental EditorVR build will be available by the end of 2016! Unity (@unity3d) November 1, 2016. Update: Unity is aiming the VR editor to launch in December.

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