Sat.Feb 01, 2025 - Fri.Feb 07, 2025

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Android XR will allow camera access like on the phone

The Ghost Howls

Passthrough camera access is a hot topic in the XR community right now and while the positions of Meta, Apple, and Pico are known, everyone is wondering what Google will do with Android XR. After I’ve spoken directly with the company, I can tell you that they will offer a solution similar to the one on the phone. Keep reading to discover more!

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Ex-Oculus CTO: ‘Beat Saber was much more important to VR’s growth than Half-Life: Alyx’

Road to VR

John Carmack, former CTO of Oculus and legendary programmer, isn’t shy when it comes to voicing his opinions on all things XR. To Carmack, Meta’s block-slashing rhythm game Beat Saber (2018) was “far more important than Half-Life: Alyx ” in pushing adoption of the medium. While Valve’s PC VR game Half-Life: Alyx (2020) is largely prized as the pinnacle of ‘AAA’ VR gaming, Carmack maintains Beat Saber was “far more important,” owing to the hit

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The Metaverse is Coming Back! – According to Meta

XR Today - Virtual Reality

Do you remember the Metaverse? Mark Zuckerberg remembers… Meta’s CTO, Andrew Bosworth , remembers too. Following its landmark $100 billion investment into XR, then in turn metaverse, solutions Bosworth revealed in a leaked memo that 2025 will be a standout year for the once headline and imagination-stealing technology as well as Reality Labs as a whole.

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Where Does Headworn AR Sit in 2025?

AR Insider

As we roll into 2025, its time for our annual ritual of synthesizing the lessons from the past twelve months and formulating the outlook for… Continue reading → Where Does Headworn AR Sit in 2025? This post appeared first on AR Insider.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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The XR Week Peek (2025.02.04): Meta had a record Q4 2024, Apple still finding its way to AR glasses, and more!

The Ghost Howls

Im briefly back in China, and finally, Ive managed to see a street show for the new year involving the traditional figures of the dragon and the tiger! Im having a good time here, but Im eating so much that I think I will explode in a few days. Best death ever. While I renew my best wishes to you all for the year of the Snake, let me tell you about the best XR news of the past week!

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This Multi-User WebXR Service is Tackling Virtual Reality Hardware Restrictions

XR Today - Virtual Reality

This week, innovative multi-user immersive platform service provider Create Worlds launched Wonderland Cloud, a landmark debut within the WebXR virtual application development landscape. The multiuser framework aims to support consumer, and enterprise needs with a considerate design that aims to tackle the emerging challenges of delivering reliable spatial audio for web-based [WebXR] virtual reality services.

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Reality Bytes: YouTube, Roblox & NASCAR

AR Insider

This week on Reality Bytes, we explore YouTube's platform evolution, dive into the multiverse with Nascar and go on an AR quest with Alo Yoga. This post appeared first on AR Insider.

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DIG VR IS COMING TO STEAM VR AND PS VR2

Cats and VR

Publisher Wired Productions and award-winning developer Just Add Water announce that DIG VR will be launching on STEAM VR and PS VR2 platforms on March 20th, 2025. D IG VR received critical acclaim on the Meta Quest for its light-sim gameplay, charming sense of humour, and stunning soundtrack. Now, thanks to the sheer volume of people calling for it, Steam VR and PS VR2 players will have the opportunity to delve into the digging action.

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Meta CTO: 2025 is a ‘Make or Break’ Year for Meta’s XR Ambitions, Internal Memo Reveals

Road to VR

Meta CTO Andrew Bosworth released an internal memo to employees, stating 2025 is going to be “the most critical year” for the company’s XR efforts yet, Business Insider reports. Titled “2025: The Year of Greatness”,the memo (seen below) largely takes an inspirational tone, urging Reality Labs employees to do “the best work of your career right now.” Bosworth, who also leads the company’s Reality Labs XR division, offers hope and motivation for team

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Meta CTO: 2025 Will Determine Whether Reality Labs Is Visionary Or "A Legendary Misadventure"

Upload VR

In a leaked memo, Meta's CTO told staff that 2025 will determine whether its hardware & metaverse division is "the work of visionaries or a legendary misadventure". According to Business Insider, the outlet the memo was leaked to , Meta CTO and Head of Reality Labs Andrew Bosworth shared the memo, titled "2025: The Year of Greatness", to Reality Labs staff back in November.

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Planting the Flag: XR’s Policy Priorities in 2025

AR Insider

In the waning days of the 118th Congress, it planted the flag for the U.S.' role in propelling immersive tech. Where do things stand now, and how is that flag being held up XRA lead Liz Hyman breaks it down. This post appeared first on AR Insider.

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Apple Ceases AR Smart Glasses Production, Retaining Vison Pro Focus

XR Today - Augmented Reality tag

This week, Bloomberg reported that Apple is dropping the development of Mac-ready AR smart glasses. The report follows internal research into an XR device that could sit next to the Vision Pro headset. Seemingly, the Apple AR smart glasses device would work alongside and tether to Mac hardware, indicating that computing power would be shared between devices, unlike the Vision Pro’s standalone design.

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Paid ‘Quest Games Optimizer’ Tool Now Has Over 100,000 Users

Road to VR

Quest Games Optimizer , the paid software that lets Quest users boost game performance, has now topped over 100,000 users. Initially released in 2022, Quest Games Optimizer is a tool Quest users can run in the background during gameplay that can increase resolution, performance, frame rate, and increase battery life across all Quest headsetsfrom the 2019 original all the way up to Quest 3S.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Quest 3 & 3S Saw Significant SteamVR Usage Share Growth In January

Upload VR

Quest 3 & Quest 3S made up 28% of SteamVR usage in January, after seeing significant growth in recent months. What Is The Steam Hardware Survey? The Steam Hardware & Software Survey is offered to a random sample of Steams user base each month. If you accept, it uploads a list of your PC specs and peripherals to Valve, as well as any headset used on SteamVR in the past month.

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New Study Projects XR Revenue to Reach $41 Billion by 2028

AR Insider

ARtillery Intelligence released a new report that projects XR revenue to grow to $41.8 billion by 2028. How will it get there and what's driving it? We examine drivers & dynamics. This post appeared first on AR Insider.

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Latest Immersive Tech News: Curated Freshly on February 04, 2025

metamandrill

From cutting-edge VR headsets to AI-driven breakthroughs, the landscape of immersive technology is evolving at an unprecedented pace. This roundup explores the latest XR, AR, and AI advancements, including Meta's ambitious $100 billion investment, Apple's shifting AR strategy, Sonys XYN ecosystem, and OpenAI's powerful new research agent. Stay ahead with these 12 fresh takes on [.

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Google’s XR Modeling Tool ‘Blocks’ Gets a Second Life with ‘Open Blocks’ on Quest

Road to VR

Known for its work on the open source version of Google’s Tilt Brush, Open Brush , The Icosa Foundation has now released a version of Google’slow-poly 3D modeling app Blocks for Quest. Like Blocks ,the studio’s appropriately named Open Blocks has the same simple interface as the original, allowing creators to design low-poly 3D assets in VR.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Apple & Sony Reportedly Still Working To Bring PS VR2 Controllers Support To Vision Pro

Upload VR

Apple and Sony are still working to bring PS VR2 Sense controller support to Vision Pro, Bloomberg's Mark Gurman reports. Gurman has a relatively strong track record of reliably reporting on Apple's product plans years in advance, and successfully described most of Apple Vision Pro's hardware and software before it was officially revealed. Gurman originally reported on the project back in December , saying that the companies intended to announce the support "weeks ago", but that the rollout had

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AR’s Impact on Logistics: 3 Trends That Will Shape 2025

AR Insider

AR continues to demonstrate impact and applicability across a range of enterprise functions. What are the ways that it can elevate and impact logistics? TeamViewer's Matt Wyatt breaks it down. This post appeared first on AR Insider.

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Storylink Radio Brings Interactive Storytelling to the Opensim World’s Fair

Hypergrid Business

(Image courtesy Storylink Radio.) Storylink Radio is dedicated to the art of storytelling, keeping literatureboth ancient and modernalive and engaging through entertainment. Our mission extends beyond storytelling into immersive language learning, offering emergent readers and language learners a unique way to experience stories. With a 40-region estate in Kitely , Storylink Radio hosts live storytelling sessions, simulcast on YouTube and in collaboration with the Seanchai Library in Second Life

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Meta’s VP of XR is Departing the Company Citing Family Health Concerns

Road to VR

Meta’s VP of XR, Mark Rabkin, is departing the company after leading its XR efforts for more than four years. Rabkin cites family health issues as the primary driver for his departure. Today Mark Rabkin announced his plan to leave the company in March. In his public announcement he said, “devs and fans [of XR]I will leave you in good hands.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Over 1 Million People Have Now Played Batman: Arkham Shadow

Upload VR

Over 1 million players have now unlocked the first achievement of the Quest 3 & 3S exclusive Batman: Arkham Shadow. French YouTuber QuestWithMatt has been tracking how many people have unlocked the achievement, which typically happens within the first 5 to 10 minutes of gameplay, for months now. Before Christmas that figure stood at less than 400,000, and as of today it has crossed 1 million.

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Spatial Beats: Apple & Meta’s Mixed Realities

AR Insider

Apple reportedly shuts down its smart glasses plans, and Meta proclaims a make-or-break year for its spatial ambitions. We have these and other items from XR and AI realms through the eyes of Charlie Fink. This post appeared first on AR Insider.

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EON Reality Announces Next-Gen AI Mission: Empowering Humanity Through Every Evolutionary Phase

EON Reality

IRVINE, CA February 3, 2025 – EON Reality, a global leader in Augmented and Virtual Reality (AR/VR) solutions for education and industry , is proud to announce the release of its new white paper, EONs Mission: Crafting AI FOR Human Progress Through Every Evolutionary Stage. This comprehensive roadmap details how EON Reality is positioning itselfand partnering with governments, enterprises, and academiato shape an artificial intelligence (AI) future that preserves and elevates human agen

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Apple Reportedly on Track to Bring PSVR 2 Controller Support to Vision Pro

Road to VR

Apple is reportedly making good headway on its quest to bring controllers to Vision Pro, as Bloomberg’s Mark Gurman maintains a collaboration with Sony to bring support for PSVR 2’s controllers to Apple’s headset is still on track. Gurman noted late last year thatApple had approached Sony in early 2024, which allegedly was a part of a “monthslong undertaking” to bring PSVR 2 controller support to Apple’s $3,500 XR headset.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly