Sat.Jan 11, 2025 - Fri.Jan 17, 2025

article thumbnail

The Future of Furniture: Will CGI and 3D Shape Digital Commerce?

AR Insider

We live in a world where visuals arent just supporting the narrativethey are the narrative. Today, forward-thinking brands are redefining engagement by crafting stunning, immersive… Continue reading → The Future of Furniture: Will CGI and 3D Shape Digital Commerce? This post appeared first on AR Insider.

AR 442
article thumbnail

The XR Week Peek (2025.01.15): Many XR devices were at CES, Quest 3S is the most sold console of 2024, and more!

The Ghost Howls

Im back in Italy after my very positive experience at CES! I still cant believe that Ive been to this huge event I came back home that everything in my body was hurting, but I was happy nonetheless. Its been great going there from all points of view: as a blogger, enthusiast, and entrepreneur all sides of me are happy. Of course, CES is going to be the main topic of this weekly roundup, but there have also been interesting news not coming directly from there.

Sony 329
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Quest App Downloads Drop 27% Year-Over-Year as Meta Aims to Bolster Quest 3S Sales

Road to VR

Meta is fairly tight-lipped when it comes to detailing just how many headsets it sells, although there are a few ways to gauge the platform’s popularity, one of which is fresh downloads of its required companion app, Meta Horizon , available on Android and iOS devices. Citing data obtained by independent analyst Omdia, Game Developer (via Forbes ), notes that downloads of the Meta Horizon app fell by 27% on Christmas Day 2024 when compared to 2023, which is historically the app’s yea

Amazon 327
article thumbnail

VR Use Cases: 5 Ways to Use VR Headsets in the Workplace

XR Today - Virtual Reality

Think VR use cases are limited to the consumer landscape? Think again. Virtual reality might be great for gaming and entertainment but its also an incredible resource for businesses and their teams. Worldwide, companies are using virtual reality to turbocharge training and development strategies , improve collaboration, and streamline product development.

article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

Where Does Mobile AR Sit as We Enter 2025?

AR Insider

In all the excitement around mixed reality and AI smart glasses, we often forget about XR's most scalable format today: Mobile AR. How does the sub-sector fare as we enter 2025? This post appeared first on AR Insider.

AR 432

More Trending

article thumbnail

Pimax Raises Another $13.6M to Accelerate the Development of Its VR Headset Business

Road to VR

Pimax, the Chinese startup known for its wide field-of-view (FOV) PC VR headsets, has secured an additional CN100 million (~$13.6 million USD) inan extension to its Series C funding. According to an initial report from 36Kr (Chinese), the investment round was led byZhuji Jingchuang Rong Investment Co, and supported by previous investor Ivy Capital, which took part in the company’s $20 million Series B in 2020.This brings to company’s overall outside investment to $82.7 million, acco

Groups 292
article thumbnail

The Role of VR in the Workplace: Top Benefits for Training and Collaboration

XR Today - Virtual Reality

Around the world, countless companies are discovering the benefits of VR in the workplace. Virtual reality isnt just a novelty for companies anymore. Its quickly becoming one of the most effective ways to turbocharge productivity, enhance team performance, and drive innovation. For enterprises, there are two central areas where virtual reality can have an immediate and incredible impact on teams: training and collaboration.

Training 223
article thumbnail

Reality Bytes: Google, WhatsApp & Twitch

AR Insider

This week on Reality Bytes, we discuss Google's AI discovery Podcasts, streaming with AI co-hosts, and WhatsApp's shift to AI companionship. This post appeared first on AR Insider.

Google 425
article thumbnail

GRIM Takes VR Survival Multiplayer To Mars This Week In Early Access On Quest & Steam

Upload VR

GRIM, a VR multiplayer survival sandbox set on Mars that's inspired by RUST, kicks off its early access alpha this week on Quest and Steam. Developed by one-person team Spoonfed Interactive with support from Combat Waffle Studios ( Ghosts of Tabor , Silent North ), GRIM promises a focus on realism with a sci-fi twist. Set in a post-apocalyptic world featuring PvP and PvE elements, you try to survive following failed Martian colonization efforts.

Gaming 136
article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

‘Rust’-like Sci-fi VR Survival Game ‘GRIM’ Hits Early Access This Week, Trailer Here

Road to VR

Combat Waffle Studios and Beyond Frames Entertainment, the studios behind VR survival shooter Ghosts of Tabor (2023) , announced they’re launching a VR game into early access this week which is heavily inspired by Rust (2018). Developed by Spoonfed Interactive with support from Combat Waffle, GRIM is bringing a heaping spoonful of Rust -style multiplayer survival gameplay to PC VR and Quest starting this month.

Gaming 252
article thumbnail

Choosing the Best VR Headset for Business: Features, Pricing and Reviews

XR Today - Virtual Reality

Ready to invest in the best VR headset for business users? Youre in good company. By the end of 2028, IDC forecasts around 24.7 million VR headsets will be shipping worldwide each year. Analysts believe a hefty portion of those devices will heading towards enterprise users. Thats because countless organizations are beginning to discover the benefits of VR hardware for workplace use cases.

Training 215
article thumbnail

How Will XR & OTT Redefine Entertainment?

AR Insider

When combined with OTT platforms everything from Apple TV, Roku and streaming apps like Netflix and Hulu AR and VR present a potent combination that promises to redefine entertainment. This post appeared first on AR Insider.

article thumbnail

Sony's Shuhei Yoshida: "I'm Sorry I Was Wrong" About PlayStation VR2

Upload VR

Former Sony executive Shuhei Yoshida is "sorry" for being "wrong" about PS VR2, though described his work on the original headset as "the most fun I had". Shuhei Yoshida is a Sony Interactive Entertainment (SIE) veteran. He led the third party licensing program for the original PlayStation from just before its launch in 1993. In 2000 he became a Vice President of the company's Worldwide Studios (today PlayStation Studios) division, and in 2008 was promoted to President, where he stayed until 201

Sony 136
article thumbnail

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

article thumbnail

Shuhei Yoshida, Industry Veteran & Main Figure Behind PSVR, Departs Sony

Road to VR

Shuhei Yoshida (aka ‘Shu’) has left Sony, closing a near 32-year chapter of his life with the company. Yoshida announced he was leaving Sony back in November, setting his retirement date for January 15th, 2025. Now, the one-time President of Sony Interactive Entertainment’s Worldwide Studios has bid farewell to the company. At farewell party yesterday pic.twitter.com/hpiPWQIO1z Shuhei Yoshida (@yosp) January 14, 2025 “Ive been with PlayStation from the beginning, and thi

Sony 291
article thumbnail

VR Workplace Productivity: Enhancing Productivity and Immersive Collaboration with VR Headsets

XR Today - Virtual Reality

Welcome to the new era of VR workplace productivity. Only a few years ago, virtual reality headsets and extended reality technologies were little more than novelties. Now, immersive solutions are transforming every industry. Enterprises use VR systems to revolutionize learning, collaboration, and employee engagement. Manufacturers use VR to streamline and enhance product development.

Immersion 222
article thumbnail

AI Everywhere and Nowhere: A CES Retrospective

AR Insider

CES has come and gone, with time to process highlights and takeaways. Charlie Fink was on the ground at LVCC, and has his hot take for AR Insider readers, including the best AI and XR at the show. This post appeared first on AR Insider.

AR 403
article thumbnail

Mark Zuckerberg Admits Apple Vision Pro Is Better Than Quest 3 For Watching Movies

Upload VR

In his latest appearance on Joe Rogan's podcast, Mark Zuckerberg admitted that Apple Vision Pro is better than Quest 3 for watching movies. Shortly after Apple Vision Pro released last year, Zuckerberg posted a three minute video in which he reviewed the headset and compared it to Quest 3. In that video Zuckerberg stated that while he previously expected that Quest 3 would just offer better value than Vision Pro, after using it he now believes Quest 3 is outright the better product, period, beca

Apple 128
article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

‘Beat Saber’ is Nearing 10 Million Unit Sales on Quest Alone

Road to VR

Meta typically doesn’t detail player numbers, or even sales figures for its various Quest headsets, which means we usually have to get creative. Now, the block-slashing rhythm game Beat Saber the company’s most popular game appears to have sold nearly 10 million units on Quest alone. Beat Saber’s ‘Pure’ achievement requires the player to clear any level without any modifiers, which basically anyone can do just by booting up the game for the first time and playing a

Gaming 298
article thumbnail

The Future of VR in the Workplace: What to Expect in the Next 5 Years

XR Today - Virtual Reality

The future of VR looks increasingly promising for enterprise users. Not so long ago, most people viewed virtual reality as a novelty targeted mainly at consumers and gamers. Now, companies in every industry, from manufacturing to healthcare, are beginning to rely on VR tech. Right now, the virtual reality market is growing at a CAGR of 28.7% – expected to reach a value of $123.06 billion by 2032.

article thumbnail

Spatial Beats: The Clock Ticks on TikTok, Beat Saber Hits 8 Digits

AR Insider

TikTok's fate is soon to be sealed, Beat Saber reaches 10 million downloads, and cinematic AI gets scary good. We have these and other items from XR and AI worlds, through the eyes of Charlie Fink. This post appeared first on AR Insider.

AR 296
article thumbnail

Quest 3S Was The Top Selling Console On Amazon US In 2024

Upload VR

Meta Quest 3S was the top selling games console on Amazon US in 2024, despite only releasing in October. In fact, it was the third most sold device of any kind in the Video Games category , beaten only by a Nintendo licensed microSD card and the black PlayStation controller introduced at the start of last year, both being a fraction of the price. The news comes after the Meta Horizon app needed to set up Quest headsets was the #1 free iPhone app on Christmas Day 2024, and SteamVR saw near-record

Amazon 145
article thumbnail

Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

article thumbnail

Somnium Space Announces New Pricing for VR1 Lineup, Putting Entry-level Headset North of $3,000

Road to VR

Somnium Space, the Czechia-based social platform creator, has raised prices on its enthusiast-grade PC VR headset, Somnium VR1, something the company says was done to “maintain thehighest quality standards.” The company announced last month it was paring down the number of previously offered configurations of Somnium VR1 alongside the news that, after January 16th, 2025, it was going to raise prices on its three remaining variantsbut not by how much.

article thumbnail

The Next Giant of High-End VR? Pimax Triples Growth in Just Three Years

XR Today - Virtual Reality

Shanghai-based VR hardware manufacturer Pimax Technology has secured a 100 million C1+ financing round, marking one of China’s largest VR investments of 2024. The deal – spearheaded by Zhuji Jingkai Chuangrong Investment alongside existing backer Ivy Capital – comes at a pivotal moment for the company, which has seen its revenue double annually for three straight years.

article thumbnail

Infinite Reality, KoBold AI, Secure Hundreds Of Millions, VR’s Must-Have Accessory

Charlie Fink

CES 2025 showcased AI as the headline theme, but tangible innovation was scarce. Infinite Reality raised $3B, KoBold Metals secured $527M, and Roto VR chair surprised in VR tech.

article thumbnail

The Thrill Of The Fight 2 Is An Intriguing Evolution Of VR Boxing

Upload VR

When I first played Sealost Interactives The Thrill of the Fight, it felt like the closest thing Id come across to real boxing in the video game medium. Rather than controlling boxers with analog sticks and shoulder buttons on a console like with EAs Fight Night, Thrill of the Fight lets me use my real footwork. I can weave, roll, jab and hook as I outbox computer opponents in VR.

Gaming 116
article thumbnail

The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly