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LG Develops AI-based Tech to Reduce Latency & Motion Blur in VR Displays

Road to VR

South Korean tech giant LG Display and a team from Sogang University in Seoul have collaborated on a new AI-based content creation technology that’s designed to address the issue of latency and motion blur in VR headsets – well ahead of the mounting race for higher and higher display resolutions.

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Zuckerberg: Neural Wristband For AR/VR Input Will Ship "In The Next Few Years"

Upload VR

In late 2019 Facebook acquired a New York based startup called CTRL Labs, which had been working on the idea of a finger tracking wristband since at least 2015, though an early 2019 patent filing suggests Facebook was already working on it too internally. 0:00 / 0:13 1× Meta research demo of neural wristband tracking, from 2021.

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Antilatency Raises $2.1 Million For Mobile Positional Tracking Solution

UploadVR Between Realities podcast

According to the company, the seed investment comes from the Europe-based IIDF venture capital fund and will be used to accelerate the release of its “anti-latency tracker” which goes by the name ALT. The startup company was founded in 2015. million and is opening an office in the United States next month.

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Sega Bringing This Multiplayer VR Arcade to Japan

VRScout

The basketball court sized multiplayer VR arena is called Zero Latency and Sega is bringing it to Tokyo. The real-life zombie apocalypse experience has only been open for close to 10 months now and has already seen 10,000 participants walk through the Zero Latency warehouse doors. Image Credit: Zero Latency.

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AMD ‘Radeon ReLive for VR’ Streams SteamVR Games to Standalone Headsets

Road to VR

Launching at an odd time (well before any full 6DOF mobile headsets are available to consumers) is AMD’s Radeon ReLive for VR feature which promises to stream SteamVR games from your PC to mobile headsets with high quality and low latency. Screenshot by Tom’s Hardware.

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holoride’s XR Gaming Rebuilds Car as the ‘Perfect Spatial Device’

XR Today - Virtual Reality

Nils Wollny : When my two co-founders and I came up with the idea of an in-car XR platform in 2015, we were employees of German premium car manufacturer Audi. Why did their VIVE Flow headsets stand out as optimal hardware for the holoride platform? Secondly, focusing on low latency contributes to even better in-car XR applications.

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AR 101?—?A brief summary (Part 1)

ARVR

Proceedings of the 23rd ACM International Conference on Multimedia, pages 1271{1274, 2015. For those looking for all the articles in our AR 101 series. Bowen Shi, Ji Yang, Zhanpeng Huang, and Pan Hui. Offloading Guidelines for Augmented Reality Applications on Wearable Devices. Jaimini and M. 2368–2372.

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