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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

Tuesday, April 7, saw VIVE’s second weekly developer live stream, “Build for Tomorrow – VIVE Hand Tracking SDK.”. The talk, presented by HTC’s senior developer Dario Laverde, focused on how developers can integrate hand tracking into their applications. Hand Tracking in VR Technology – It’s Come a Long Way.

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BHaptics Announces $299 VR Haptic Gloves

VRScout

TactGlove is compatible with hand tracking systems like the Meta Quest and Leap Motion. Recently, the company announced TactGlove, its first consumer-friendly haptic gloves designed for use with compatible camera-based hand tracking systems like Meta Quest and Ultraleap’s Leap Motion.

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The Importance of Hand Tracking UX Design

The Ghost Howls

Established in 2015, Circuit Stream has helped over 40,000 people learn to design and develop virtual reality and augmented reality applications. The article Dejan has written is a big collection of tutorials, suggestions, and tips about developing applications that use hand tracking. That said, have a nice read!

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Apple’s Mixed Reality Headset Reportedly Delayed Until 2023

VRScout

Since then we’ve heard reports claiming the combination VR/AR device will feature everything from dual ultra high definition 8K displays with built-in eye-tracking technology, 12 cameras capable of supporting hand-tracking, swappable headbands, and a multitude of controller options.

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A Tech Investor’s Take on the Apple Vision Pro

ARPost

The job descriptions first showed up across the internet and that started the rumors, I’m going to say back in 2014, 2015.” In fact, Apple is adamant about the Pro not having or needing controllers but getting along with eye and hand tracking as its only inputs.

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Bored During Lockdown? Get an Intro to Quest Development in This Live Online Workshop

Road to VR

With many of us a stuck at home with some extra time on our hands from not traveling (or getting dressed) it may be an opportune time to learn new skills. How to add hand tracking to your Oculus Quest app. SEE ALSO Oculus 'Designing for Hands' Document Introduces Best Practices for Quest Hand-tracking.

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Daniel Beauchamp inspires us to do more crazy experiments in VR

The Ghost Howls

Daniel is an XR professional that has become very famous this year for his mindblowing experiments with the hands tracking of the Oculus Quest , where every prototype of his is focused on an interaction that is so crazy that most of the time you couldn’t think about it before. Networked hand tracking!