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The Invisible Hours coming to PlayStation VR, HTC Vive, and Oculus Rift.

Cats and VR

The story follows a group of strangers who receive a curious invitation from enigmatic inventor Nikola Tesla, offering each of them the chance to make amends for their darkest wrongdoings. The game is a gripping mystery, and to find all its deepest secrets will require careful observation and exploration. Tequila Works, S.L.

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VR Headsets of the Future Might Be Made With Mirrors?

ARPost

According to Magyari, they start using mirror-based models for military applications in 2009 – three years before the Oculus Rift becomes the first major consumer VR headset. Magyari told me that Immy is the only group relying on mirrors using lenses. A Future Lined With Mirrors.

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Celebrate Earth Day With These Nature Themed VR Experiences

VRScout

Developed by Frontline , Nova and Emblematic Group in association with X-Rez Studio and Realta, Greenland Melting is a captivating 6DoF VR film that shines a light on the gradual disappearance of Greenland’s famous glacial structures. GREENLAND MELTING. PROJECT CHIMPS. NATURE TREKS VR.

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Here’s Each Of The 180+ Cars You Can Race In VR In Project Cars 2

UploadVR Between Realities podcast

Developer Slightly Mad Studios has sparred no detail in bringing a realistic driving experience to the Oculus Rift and HTC Vive, and that includes an exhaustive list of drivable cars, revealed today. M3 Group A (E30). R18 e-tron quattro. R8 (LMP900). R8 LMS Endurance. R8 V10 Plus. Continental GT3 (2015). Continental GT3 (2016).

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‘Mythica VR': VR LARP With D&D-style World Building Hits Kickstarter

Road to VR

Provided the project reaches its $80,000 funding goal, the studio is aiming to release Mythica VR on HTC Vive, Oculus Rift/DK2, Google Cardboard and with future support for Google Daydream. Pledge $20 or more – The game on release, for PC with the HTC Vive and Oculus Rift, or iOS or Android with Google Cardboard.

Google 100
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Will immersive virtual reality be too much for kids and their.

AllThingsVR

Oculus Rift and Samsung’s Gear VR headsets have a 13+ age requirement. In 2009, the lab published the results of a study that focused on children’s memory and VR. A group of children played with whales underwater through VR. The majority of VR headset manufacturers are setting age limits for users.

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The New Age of Learning Science with Virtual Reality: A Literature Review

ARVR

Students in the virtual reality experimental group also achieved higher scores compared to students who learned with traditional methods of teaching. THE IMPLICATIONS OF VIRTUAL LEARNING In 2012, the first crowdfunding campaign was started for the Oculus Rift, a popular virtual reality headset now owned by Facebook. Rutten et al.’s