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Hand Physics Lab Takes Oculus Quest Hand Tracking To New Heights

VRScout

Despite having only been available on Oculus Quest for roughly three months, independent developers have already established a sizable catalog of unique hand tracking applications pushing the boundaries of Oculus technology. This includes everything from procedurally-generated first-person shooters to educational piano learning apps.

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Oculus Brings More Lifelike Avatars to Rift & Go in ‘Expressive Avatars’ Update

Road to VR

Oculus is today launching their ‘Expressive Avatars’ update on Rift and mobile VR; it’s a significant step up in realism thanks to a few additions including cleverly simulated eye models, lipsync, and even microexpressions. Oculus previously used eye wear to avoid off-putting stares, Image courtesy Oculus.

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Case Study: SAP Integrates AR for ERP

AR Insider

Our customers can become best-run businesses by taking advantage of all mixed reality has to offer, from more effective training teams in virtual environments to driving operational efficiencies by augmenting digital twin information directly to physical equipment.”. What does that look like in practice?

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Sony’s Richard Marks Expects Natural Voice Input to Play Major Role in VR’s Future

Road to VR

Marks thinks that a voice-enabled VR environment, perhaps in the form of a procedurally-generated sandbox, where practically any element could be changed at the user’s command, “doesn’t seem very far away.” during last week’s I/O 2017 conference, which was heavily focused on machine learning.

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The XR Week Peek (2022.02.28): PSVR 2 revealed, Meta working on AI and 5G, and more!

The Ghost Howls

If we pair it to the fact that this device is connected to a PS5, which is a quite powerful machine, we see that the whole system is truly the next-generation VR that PlayStation users (and not only them) were waiting for. Learn more. Learn more. Learn more. Learn more. Learn more. And so on. Some XR fun.

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How to Avoid the Effect of Motion Sickness in VR

VRScout

The better the user will understand where in a virtual environment he or she is at any given moment, the more comfortable they will fill. The idea behind this concept is to surround the user with static environment in relation to them. There is a talk on this topic by the creators of Toybox at Oculus Connect 2 ).

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Hands-On: Oculus Quest Hand Tracking Feels Great, But It’s Not Perfect

VRScout

During Oculus Connect 6 in San Jose, CA, Mark Zuckerberg unveiled that the Oculus Quest would allow for hand and finger tracking without the need of any hand controllers, and of course, I couldn’t wait to try it. Quest hand tracking is perfect for slower experiences with light interaction.