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Sony’s Richard Marks Expects Natural Voice Input to Play Major Role in VR’s Future

Road to VR

Following a recent Christmas break where he says he studied a robot vacuum cleaner, tested all available voice-input devices for the home (such as the Amazon Echo and Google Home smart speakers), and watched every Black Mirror episode, it was voice control that excited Sony’s head of Magic Lab the most.

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The Ghost Howls’s VR Week Peek (2019.08.25): Lots of new VR content previewed, Sony acquires Insomniac, Matrix 4 in the works and much more!

The Ghost Howls

At Disney D23, people got the first preview of Vader Immortal 2, the sequel of the very successful game for Oculus Quest. Image by Oculus). In an interesting post on its blog, Facebook has detailed its Insight technology , the solution that performs the inside-out-tracking on the Oculus Quest. Other relevant news.

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Meta Connect 2022 Mega Roundup: ALL you need to know in one single article!

The Ghost Howls

Adobe to bring its apps on Quest Pro (Upload VR) All work-related updates of Meta Connect (Oculus blog). Accenture in its keynote also said an interesting thing: it has already onboarded 150,000 employees with virtual reality , and it has noticed that its employees retain +33% of the information when they are in virtual reality.

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How Hollywood Has Predicted VR in Movies

VRScout

Since the Oculus Kickstarter in 2012, VR has seen a revival on the big screen as it becomes a more affordable and accessible consumer device. Once in the game, the main villain and namesake, Arcade acts as an overlord, challenging players, learning and adapting as gameplay progresses. The Matrix Trilogy (1999-2003).

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Three Decades of Medical VR, with Stanford’s Dr. Walter Greenleaf

XR for Business Podcast

He’s currently a distinguished visiting scholar at Stanford University’s Media X program at Stanford University’s Virtual Human Interaction Lab and the Director of Technology Strategy at the University of Colorado National Mental Health Institute Center. We’re leveraging distribution mechanisms.

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Three Decades of Medical VR, with Stanford's Dr. Walter Greenleaf

XR for Business Podcast

He's currently a distinguished visiting scholar at Stanford University's Media X program at Stanford University's Virtual Human Interaction Lab and the Director of Technology Strategy at the University of Colorado National Mental Health Institute Center. We're leveraging distribution mechanisms. Alan: I couldn't agree more, to be honest.

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Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

You can learn more about Cameron and Sector 5 at Sector5Digital.com. I feel like some products, such as Google Cardboard, and some of the lower-end pieces of hardware, have actually done more harm than good to the reputation of virtual reality. It's almost like it's a time machine, because it's giving you time back in your day.