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8 Inventive Examples Of Immersive Technology In Education

VRScout

Moreover, immersive technology can improve students’ learning experience while teaching them to embrace technology. From virtual field trips on the planet Mars to roleplaying as histories greatest public figures, here are eight fascinating examples of immersive technology in modern education: Credit: Umiversiv.

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Glossary: The Metaverse and its Key Components

XR Today - Virtual Reality

Efforts to construct and expand the Metaverse were sparked by Meta Platform’s major pivot in October, which saw Microsoft, NVIDIA, HTC VIVE, Qualcomm, Google, Varjo, and dozens of other tech giants enter the race for prime positioning to build the virtual and connected world. Decentraland. Immersive Media.

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Queen’s University Announces Dedicated VR Medical Training Center

VRScout

Queen’s University will be partnering with SimforHealth, a European company experienced in developeding VR software, and HTC to create an 8,000 square foot clinical simulation space that will train prospective doctors and study the impact of VR on education in order to develop more useful content for future classes.

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7 Insightful XR Education Case Studies to Read in 2022

XR Today - Mixed Reality tag

Around the world, countless companies and groups are already reaping the benefits of extended reality technology. Here, universities, schools, and training companies are embracing the experiential benefits of immersive XR technology to deliver lessons like never before. HTC Vive and Penn State. Meta Oculus and Aptiv.

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7 Insightful XR Gaming Case Studies to Read in 2022

XR Today - Mixed Reality tag

The gaming landscape stands as one of the most versatile and compelling areas for the development of extended reality technology. As technology in this landscape grows more affordable and accessible to people around the globe, XR gaming opportunities are becoming more mainstream. Sense Arena and HTC VIVE.

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VR Gaming for Adults

ARPost

Development of immersive technology is happening at a rapid pace and increasing numbers of adults previously unfamiliar with gaming are using virtual reality headsets for fun, fitness, and social interaction. In 2019, AARP conducted an online study to gauge the use of video games among people age 50 and over.

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VR Training Case Study: Y-12 National Security Complex

HaptX

At Y-12’s Oak Ridge Enhanced Technology and Training Center, novel virtual reality training methods have removed some obstacles by placing trainees outside the hazard bubble and into virtual environments. Until recently, no commercial tech supported multi-user haptics implementations within a single virtual environment.