article thumbnail

Real-Time Motion Capture Brings David Bowie’s Ziggy Stardust Back To Life

VRScout

Brought to life via a combination of motion capture technology and Unreal Engine, guests at both the party and the weekend event were able to view the digital model on a massive 8K Samsung monitor and interact with the character in real-time. Even after his death, he’s still at the bleeding edge of creativity!

article thumbnail

Create A Digital Human In Less Than An Hour With Epic Games’ MetaHuman Creator

VRScout

Despite not yet being available, Unreal Engine’s MetaHuman Creator is already making people talk. Behind the scenes, however, the project proved incredibly time-consuming, requiring a specific set of skills as well as the right hardware and software in order to operate. Head to Unreal Engine’s website for more information.

Unreal 518
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Mocap for Content Creators: The Top 5 Solutions 

XR Today - Mixed Reality tag

Motion Capture software, or “Mocap systems”, are particularly valuable for content creators looking to enhance XR experiences with realistic avatars, motion, and gesture controls. Mocap solutions are primarily used for the creation of XR content.

article thumbnail

Peter Jackson’s New Studio is All About AR Storytelling

VRScout

Peter Jackson and his partner Fran Walsh, they’d seen some AR demos of some new hardware and were really excited about the creative possibilities,” said Wingnut Creative Director Alasdair Coull, speaking to BBC Click. The result is a visually impressive and beautifully choreographed experience running at 60 frames per second.

AR 417
article thumbnail

Epic Games buys UK facial mapping startup Cubic Motion

TechCrunch VR

The game studio behind Fortnite and the Unreal Engine has already done plenty of work with the UK-based startup, creating a number of tech demos over the past several years that have centered on translating an actor’s facial movements to a digital character in real-time. Terms of the deal weren’t disclosed.

article thumbnail

Sensics Releases High Resolution VR Headset Built Specially for Arcades and Theme Parks

Road to VR

Aftermarket solutions like OptiTrack’s IR-reflective positional tracking system, which uses traditional motion capture tech, would be a likely candidate for large-scale, out-of-home facilities looking to use Sensics system however. IR motion capture for VR, image courtesy OptiTrack.

article thumbnail

Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

The company also plans to release an Unreal Engine 4 plugin later this year as well as expanding compatibility for more motion capture hardware. Compatible with HTC Vive and other SteamVR headsets, Manus Polygon will be compatible with Unity when it officially launches in June 2020.