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XR Storytelling Shows the Future of Content is Spatial, VNCCII Says

XR Today - Mixed Reality tag

Speaking earlier this year at the Microsoft Garage for the New York edition of The Creativity Conference was a pleasure. I also use technologies such as Epic Games’ Unreal Engine , motion capture (mocap), and Disguise Designer to produce my VNCCII XR stage shows. Additionally, Unreal Engine’s latest update , v5.3,

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

And the price of the wireless add-on is even more suspicious: speaking with a hardware manufacturer, they told me that ONLY THE ANTENNAS of a Wi-Gig connection for VR streaming (like the one of the Vive Pro) costs around $100… so how can the whole wireless streaming device cost just $50?? HTC launches Vive XR Suite. Learn more.

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

Basically, they are: Hyper-optimization : since this is a standalone headset, Oculus has been able to optimize the hardware and software for VR usage. Oculus announces Hardware Reports. This is Oculus’s answer to Steam Hardware & Software Survey. What is the most used Gear VR device?

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The XR Week Peek (2021.05.24): Snap releases new Spectacles AR glasses, Quest releases runtime v29, and more!

The Ghost Howls

Considering that Quest has sold at least 3M units now, this means more than $300M of losses from the hardware sales for Facebook. Microsoft confirms (again) it wants to build consumer HoloLens. Huawei is a very important hardware company and its glasses have a very sleek design, so I think it’s very important to keep an eye on them!

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Top 50 Asian Virtual Reality-Augmented Reality Leaders,Evangelists, Investors & Influencers

XROM

Billion & mind you i haven't added the overall population of #asia.Ignore us at your own risk #facebook #microsoft & the curators of those lists. China-India & the other Asian Nations have some really interesting #augmentedreality #virtualreality #mixedreality #startups Innovating across Hardware, Software & Content.

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Book Review: The Metaverse, and How It Will Revolutionize Everything, by Matthew Ball

Ryan Schultz

After laying the groundwork with history and definitions in the first four chapters, in Part II of his book Matthew Ball discusses in seven chapters the various components which he feels go into the building of a metaverse: networking, computing, virtual world engines, interoperability, hardware, payment systems, and blockchain technology.