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Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

Road to VR

Magic Leap hasn’t begun selling its first headset, which is due out later this year, so you might be wondering what developers can actually do with the SDK at this stage—fortunately there’s a built in ‘Device Simulator’ which lets developers test their apps with emulated hardware. Eye tracking.

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How Does VR Create the Illusion of Reality?

Doc-Ok

Most attempts to answer it fall back on technical aspects, such as stereoscopy, head tracking, etc., 3:31 — How VR simulates real-world 3D vision. 4:36 — Handling user movement, or: why head tracking is necessary. 5:45 — Embedded (real) video showing head tracking in action.

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Developer Makes VR Accessible to Physically Disabled with Custom Locomotion Driver

Road to VR

In the video above, VR games Holopoint and Job Simulator are played from a wheelchair position. Job Simulator is less action-orientated, but you are expected to be able to reach well below and above a normal seated position to pick up objects. Bednarski demonstrates both dodging and turning using motion controller inputs.

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Top 50 Terminologies related to AR/VR

ARVR

measures orientation and angular velocity; for ARCore-capable smartphones, it helps enable motion tracking. The simulation (or recreation) of sense of touch through the sensations of applying force, vibration, or motion to the user. when the tracking of a digital object is fixed, or anchored, to a certain point in the real-world.

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Hands-On With Google’s Inside-Out WorldSense Tracking

UploadVR Between Realities podcast

First, he said, I was going to use a generation older hardware from internal prototypes that likely would be improved upon in practically every way before its release as a reference design to developers and eventually to consumers (Google hopes at least HTC can achieve consumer release in 2017 with its first standalone headset). WorldSense.

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VR Takes Center Stage at Dubai’s DEAL 2023 Expo: Highlights and Takeaways

ARPost

The hardware consisted of blue HTC Vive Pros connected to the gaming PCs above. VEX Arena (front) and VEX Adventure (back) Both setups used haptic vests but otherwise, the hardware differed significantly. It looked like Pico Neo 3 , combined with SteamVR tracking, hand tracking, and Pico 3 controllers that were mounted into the guns.

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Welcome New VR Users!

Doc-Ok

These questions/answers are not hardware-specific, meaning they apply to any current-generation VR system (Oculus Rift, HTC Vive, all the Windows Mixed Reality headsets, PlayStation VR, …), and go beyond basic tech questions such as “how do I plug this in, install drivers, …). Just don’t do it. Want to Know More?