Remove Hardware Remove Head Tracking Remove HTC Remove Simulation
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VR Takes Center Stage at Dubai’s DEAL 2023 Expo: Highlights and Takeaways

ARPost

The hardware consisted of blue HTC Vive Pros connected to the gaming PCs above. The HTC Vive Pros were tethered, so there was no latency but the game did have a peculiar dense, dreamlike aspect to it, which often stems from lower refresh rates. Perhaps more like 60fps or 45fps with reprojection to 90hz? When it works, it works.

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Developer Makes VR Accessible to Physically Disabled with Custom Locomotion Driver

Road to VR

In the video above, VR games Holopoint and Job Simulator are played from a wheelchair position. Job Simulator is less action-orientated, but you are expected to be able to reach well below and above a normal seated position to pick up objects. Bednarski demonstrates both dodging and turning using motion controller inputs.

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Hands-On With Google’s Inside-Out WorldSense Tracking

UploadVR Between Realities podcast

First, he said, I was going to use a generation older hardware from internal prototypes that likely would be improved upon in practically every way before its release as a reference design to developers and eventually to consumers (Google hopes at least HTC can achieve consumer release in 2017 with its first standalone headset).

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A brief history of VR and AR

TechCrunch VR

The user is seated in a stool in front of the machine, their head obscured by a hood. Here the applications began to once again focus on simulation for the workplace — the “workplace” in this instance being, of course, space. Image Credits: TechCrunch When HTC began imagining life after the smartphone, it looked a lot like VR.

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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

The renderer uses an algorithm called ‘path tracing’ that photo-realistically simulates light in the virtual scene. 450 Mpix/second on an Oculus Rift or HTC Vive today is almost a seven times increase in the number of pixels per second compared to 1080p gaming at 30 FPS. These lenses are light and small, but low quality.

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Microsoft May Leapfrog Facebook and Google in VR With HoloLens Tracking

UploadVR Between Realities podcast

Head tracking is an essential part of all mixed reality technology, both VR and AR, and the so-called inside-out variety in a VR headset makes set up dramatically easier. Very early prototype controllers from Valve that simulated gripping and dropping objects. An example of the Windows Holographic user interface.

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Welcome New VR Users!

Doc-Ok

These questions/answers are not hardware-specific, meaning they apply to any current-generation VR system (Oculus Rift, HTC Vive, all the Windows Mixed Reality headsets, PlayStation VR, …), and go beyond basic tech questions such as “how do I plug this in, install drivers, …). Just don’t do it.